1
// Copyright (c) 2012- PPSSPP Project.
3
// This program is free software: you can redistribute it and/or modify
4
// it under the terms of the GNU General Public License as published by
5
// the Free Software Foundation, version 2.0 or later versions.
7
// This program is distributed in the hope that it will be useful,
8
// but WITHOUT ANY WARRANTY; without even the implied warranty of
9
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10
// GNU General Public License 2.0 for more details.
12
// A copy of the GPL 2.0 should have been included with the program.
13
// If not, see http://www.gnu.org/licenses/
15
// Official git repository and contact information can be found at
16
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
21
#include "Common/CommonTypes.h"
24
class GraphicsContext;
26
// TODO: Whittle this down. Collecting a bunch of random stuff like this isn't good design :P
30
virtual void UpdateUI() {}
32
virtual void UpdateMemView() {}
33
virtual void UpdateDisassembly() {}
35
virtual void SetDebugMode(bool mode) { }
37
virtual bool InitGraphics(std::string *error_string, GraphicsContext **ctx) = 0;
38
virtual void ShutdownGraphics() = 0;
40
virtual void InitSound() = 0;
41
virtual void UpdateSound() {}
42
virtual void GoFullscreen(bool) {}
43
virtual void ShutdownSound() = 0;
44
virtual void PollControllers(InputState &input_state) {}
45
virtual void ToggleDebugConsoleVisibility() {}
47
//this is sent from EMU thread! Make sure that Host handles it properly!
48
virtual void BootDone() {}
50
virtual bool IsDebuggingEnabled() {return true;}
51
virtual bool AttemptLoadSymbolMap();
52
virtual void SaveSymbolMap() {}
53
virtual void SetWindowTitle(const char *message) {}
55
virtual void SendCoreWait(bool) {}
57
// While debugging is active, it's perfectly fine for these to block.
58
virtual bool GPUDebuggingActive() { return false; }
59
virtual void GPUNotifyCommand(u32 pc) {}
60
virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
61
virtual void GPUNotifyDraw() {}
62
virtual void GPUNotifyTextureAttachment(u32 addr) {}
64
virtual bool CanCreateShortcut() {return false;}
65
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
67
virtual void NotifyUserMessage(const std::string &message, float duration = 1.0f, u32 color = 0x00FFFFFF, const char *id = nullptr) {}
70
virtual bool ShouldSkipUI() { return false; }
71
virtual void SendDebugOutput(const std::string &output) {}
72
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}