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# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=SoundTouch - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "SoundTouch.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library")
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "SoundTouch - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x40b /d "NDEBUG"
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# ADD RSC /l 0x40b /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# Begin Special Build Tool
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PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x40b /d "_DEBUG"
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# ADD RSC /l 0x40b /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib"
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# Begin Special Build Tool
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PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\
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# End Special Build Tool
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# Name "SoundTouch - Win32 Release"
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# Name "SoundTouch - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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SOURCE=.\3dnow_win.cpp
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SOURCE=.\AAFilter.cpp
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SOURCE=.\cpu_detect_x86_win.cpp
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SOURCE=.\FIFOSampleBuffer.cpp
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SOURCE=.\FIRFilter.cpp
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SOURCE=.\mmx_optimized.cpp
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SOURCE=.\RateTransposer.cpp
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SOURCE=.\SoundTouch.cpp
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SOURCE=.\sse_optimized.cpp
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SOURCE=.\TDStretch.cpp
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\cpu_detect.h
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SOURCE=..\..\include\FIFOSampleBuffer.h
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SOURCE=..\..\include\FIFOSamplePipe.h
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SOURCE=.\RateTransposer.h
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SOURCE=..\..\include\SoundTouch.h
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SOURCE=..\..\include\STTypes.h