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Viewing changes to data/levels/enigma_iv/barry02_1.xml

  • Committer: Package Import Robot
  • Author(s): Erich Schubert
  • Date: 2013-04-06 14:54:02 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130406145402-jgjrtk7hac8gtvza
Tags: 1.20-dfsg.1-1
* New upstream release (Closes: #704595)
  (Repacked: dropped zipios++ source and main menu music)
* Update watch file, sf.net again.
* Fix documentation links (Closes: #653508)
* Conflict with enigma-level-previews to encourage deinstallation
  (Pregenerated level previews were only used with version 1.01)
* Use dh7 for building instead of CDBS
* Update to policy 3.9.4.0 (no changes)
* Register documentation with doc-base

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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  <el:protected>
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    <el:info el:type="level">
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      <el:identity el:title="Where is it?" el:subtitle="" el:id="barry02"/>
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      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
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      <el:author  el:name="Barry &amp; Lori Mead" el:email="bmead15@cox.net" el:homepage=""/>
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      <el:copyright>Copyright © 2003 Barry &amp; Lori Mead</el:copyright>
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      <el:license el:type="GPL version 2" el:open="true"/>
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      <el:compatibility el:enigma="0.92">
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       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
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      </el:compatibility>
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      <el:modes el:easy="false" el:single="true" el:network="false"/>
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      <el:comments>
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        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
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      </el:comments>
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      <el:score el:easy="-" el:difficult="-"/>
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    </el:info>
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    <el:luamain><![CDATA[
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      cells={}
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      cells[" "]=cell{floor="fl-leaves"}
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      cells["~"]=cell{floor="fl-abyss"}
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      cells["`"]=cell{floor="fl-space"}
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      cells["G"]=cell{stone="st-grate1"}
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      cells["b"]=cell{stone="st-stoneimpulse"}
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      cells["B"]=cell{stone="st-stone_break"}
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      cells["V"]=cell{stone="st-break_invisible"}
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      cells["v"]=cell{stone="st-stonebrush"}
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      cells["I"]=cell{stone={"st-door-v", {name="doorA"}}}
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      cells["S"]=cell{item={"it-trigger", {action="openclose",  target="doorA"}}}
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      cells["i"]=cell{stone={"st-door-v", {name="doorB"}}}
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      cells["F"]=cell{stone={"st-floppy", {action="openclose", target="doorB"}}}
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      cells["#"]=cell{stone="st-greenbrown"}
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      cells["M"]=cell{stone="st-greenbrown_move"}
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      cells["c"]=cell{item={"it-crack1", {fixed=1}}}
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      cells["n"]=cell{item={"it-document", {text="text1"}}}
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      cells["H"]=cell{item="it-hammer"}
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      cells["f"]=cell{item="it-abyss"}
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      cells["p"]=cell{stone="st-bolder-n"}
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      cells["T"]=cell{stone="st-greenbrown_hole"}
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      cells["P"]=cell{item="it-brush"}
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      level = {
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        --01234567890123456789012345678901234567890
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         "#######################################",--0
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         "#0I          v    G#v     v 0    vvv#F#",--1
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         "###vvvvvv    v    G#v v   v    v    # #",--2
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         "#    v  v v  v    G#v vv  vvvvvvvvv # #",--3
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         "#         v  v    GM   v            # #",--4
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         "#vvvvv vvvvvvv    G#vvvv            # #",--5
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         "#       v   v     G######T########### #",--6
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         "#vvvvvv v v vvvvvvG#   v    0~~       #",--7
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         "#         v       G# v v  ccc~~     ###",--8
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         "#vvvvvvvvvvvvVvvvvv# v      0~~     iH#",--9
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         "######vV Vvvv   V0G# ###########vv#####",--10
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         "###v  V v   V   VvG#       fffffffffff#",--11
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         "####B###############T##################",--12
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         "#S             0# P#  v              0#",--13
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         "#              G#  #  v    v      v   #",--14
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         "#              G#  #  v    v      vvvv#",--15
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         "#     vv  vv   GM  # vvvvvvv          #",--16
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         "#     v    v   G#  #       v    vvvvvv#",--17
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         "#vvvvvvv vvv   G#  #            v  O  #",--18
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         "b          v   G#  ######vvvvvv v     #",--19
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         "b vvvvvvbvvv   G#  ## 0##       v     #",--20
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         "#         b    G## ##MM G       v     #",--21
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         "#         v    G## ## M #vvv    v     #",--22
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         "#vvvvvvvv v    G## #  M #             #",--23
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         "b         v    0## ##########M#########",--24
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         "b #######b######M M    ```````````   0#",--25
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         "#       n         pb   ```````````    #",--26
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         "#bb####################################" --27
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        --01234567890123456789012345678901234567890
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      }
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      oxyd_default_flavor = "a"
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      set_default_parent(cells[" "])
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      create_world_by_map(level)
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      set_item("it-floppy", 22, 22)
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      set_item("it-spring2", 16, 16)
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      oxyd_shuffle()
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    ]]></el:luamain>
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    <el:i18n>
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      <el:string el:key="title">
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        <el:english el:translate="false"/>
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      </el:string>
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      <el:string el:key="text1">
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        <el:english el:translate="true">Paint Ahead!</el:english>
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      </el:string> 
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    </el:i18n>
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  </el:protected>
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</el:level>