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SendMessage(actor, "_shatter");
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int Explosion::traitsIdx() const {
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return ecl::Clamp<int>(state, 0, 3);
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ItemTraits Explosion::traits[4] = {
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{"it_explosion_nil", it_explosion_nil, itf_static | itf_animation | itf_indestructible | itf_norespawn | itf_fireproof, 0.0},
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{"it_explosion_hollow", it_explosion_hollow, itf_static | itf_animation | itf_indestructible | itf_norespawn | itf_fireproof, 0.0},