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Viewing changes to data/levels/enigma_iv/duffy111_1.xml

  • Committer: Package Import Robot
  • Author(s): Erich Schubert
  • Date: 2013-04-06 14:54:02 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130406145402-jgjrtk7hac8gtvza
Tags: 1.20-dfsg.1-1
* New upstream release (Closes: #704595)
  (Repacked: dropped zipios++ source and main menu music)
* Update watch file, sf.net again.
* Fix documentation links (Closes: #653508)
* Conflict with enigma-level-previews to encourage deinstallation
  (Pregenerated level previews were only used with version 1.01)
* Use dh7 for building instead of CDBS
* Update to policy 3.9.4.0 (no changes)
* Register documentation with doc-base

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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  <el:protected>
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    <el:info el:type="level">
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      <el:identity el:title="Artillery" el:subtitle="" el:id="duffy111"/>
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      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
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      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
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      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
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      <el:license el:type="GPL v2.0 or above" el:open="true"/>
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      <el:compatibility el:enigma="0.92">
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      </el:compatibility>
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      <el:modes el:easy="false" el:single="true" el:network="false"/>
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      <el:comments>
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        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
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      </el:comments>
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      <el:score el:easy="-" el:difficult="-"/>
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    </el:info>
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    <el:luamain><![CDATA[
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rooms_wide=3
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rooms_high=3
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levelw=1+(19*rooms_wide)
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levelh=1+(12*rooms_high)
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create_world( levelw, levelh)
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--enigma.ConserveLevel = 0
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fill_floor("fl-hay", 0,0,levelw,levelh)
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function renderLine( line, pattern)
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    for i=1, strlen(pattern) do
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        local c = strsub( pattern, i, i)
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        if c =="#" then
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            set_stone( "st-rock1", i-1, line)
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        elseif c =="S" then
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            set_stone( "st-spitter", i-1, line)
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        elseif c == "o" then
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            oxyd( i-1, line)
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        elseif c == "*" then
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            set_stone( "st-brownie", i-1, line)
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        elseif c == "!" then
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            abyss(i-1,line)
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        elseif c == "~" then
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            set_floor("fl-water",i-1,line)
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        elseif c == "U" then
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            set_item("it-extralife",i-1,line)
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        elseif c == "O" then
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            set_stone( "st-rock1_hole", i-1, line)
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            set_item("it-extralife",i-1,line)
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            set_item("it-extralife",57-(i-1),line)
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            set_item("it-extralife",i-1,36-line)
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            set_item("it-extralife",57-(i-1),36-line)
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        elseif c=="z" then
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            set_actor("ac-blackball", i-1,line+.5, {player=0})
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        elseif c=="y" then
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            set_actor("ac-whiteball", i-1,line+.5, {player=1})
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        elseif c == "g" then
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            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
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        elseif c=="+" then
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            set_stone( "st-wood", i-1, line)
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        elseif c=="=" then
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            set_floor("fl-space",i-1,line)
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        elseif c==" " then
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            set_stone( "st-rock1_hole", i-1, line)
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        end
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    end
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end
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renderLine(00,"##########################################################")
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renderLine(01,"#                    O                                   #")
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renderLine(02,"#                                                        #")
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renderLine(03,"#      O                    O                            #")
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renderLine(04,"#                                                        #")
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renderLine(05,"#                                                        #")
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renderLine(06,"#   O        O                                           #")
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renderLine(07,"#                                                        #")
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renderLine(08,"#                      O                                 #")
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renderLine(09,"#                                                        #")
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renderLine(10,"# O              gggggggggggggggggggggggg                #")
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renderLine(11,"#                gqqqqqqqqqqqqqqqqqqqqqqg                #")
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renderLine(12,"#                gq#+#+#+#+#++#+#+#+#+#qg                #")
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renderLine(13,"#          O     gq+qqqqqqqqqqqqqqqqqq+qg                #")
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renderLine(14,"#                gq#qq###qqqqqqqq###qq#qg                #")
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renderLine(15,"#                gq+qq#o#qqqqqqqq#o#qq+qg                #")
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renderLine(16,"#  O             gq#qq###qqqqqqqq###qq#qg                #")
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renderLine(17,"#          O     gq+q###qqqqqqqqqq###q+qg                #")
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renderLine(18,"#                gq#q#o#qUqSqzSqUq#o#q#qg                #")
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renderLine(19,"#                gq+q###qqqqqqqqqq###q+qg                #")
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renderLine(20,"#                gq#qq###qqqqqqqq###qq#qg                #")
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renderLine(21,"#                gq+qq#o#qqqqqqqq#o#qq+qg                #")
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renderLine(22,"#                gq#qq###qqqqqqqq###qq#qg                #")
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renderLine(23,"#                gq+qqqqqqqqqqqqqqqqqq+qg                #")
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renderLine(24,"#                gq#+#+#+#+#++#+#+#+#+#qg                #")
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renderLine(25,"#                gqqqqqqqqqqqqqqqqqqqqqqg                #")
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renderLine(26,"#                gggggggggggggggggggggggg                #")
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renderLine(27,"#                                                        #")
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renderLine(28,"#                                                        #")
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renderLine(29,"#                                                        #")
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renderLine(30,"#                                                        #")
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renderLine(31,"#                                                        #")
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renderLine(32,"#                                                        #")
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renderLine(31,"#                                                        #")
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renderLine(32,"#                                                        #")
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renderLine(33,"#                                                        #")
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renderLine(34,"#                                                        #")
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renderLine(35,"#                                                        #")
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renderLine(36,"##########################################################")
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oxyd_shuffle()
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    ]]></el:luamain>
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    <el:i18n>
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      <el:string el:key="title">
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        <el:english el:translate="false"/>
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      </el:string>
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    </el:i18n>
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  </el:protected>
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</el:level>