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<title>Castle Game Engine: CastleProgress</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
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<h1 class="unit">Unit CastleProgress</h1>
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<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td>Types</td><td>Constants</td><td><a class="section" href="#PasDoc-Variables">Variables</a></td></tr></table>
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<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
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Progress bar functionality (<a class="normal" href="CastleProgress.TProgress.html">TProgress</a>, global variable Progress).</p>
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<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
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<ul class="useslist"><li>SysUtils</li><li><a href="CastleUtils.html">CastleUtils</a></li><li><a href="CastleTimeUtils.html">CastleTimeUtils</a></li><li><a href="CastleImages.html">CastleImages</a></li></ul><h2 class="overview">Overview</h2>
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<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
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<th class="itemname">Name</th>
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<th class="itemdesc">Description</th>
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<td class="itemname">Class <a class="bold" href="CastleProgress.TProgressUserInterface.html"><code>TProgressUserInterface</code></a></td>
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<td class="itemdesc">Abstract user interface of the progress bar.</td>
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<td class="itemname">Class <a class="bold" href="CastleProgress.TProgress.html"><code>TProgress</code></a></td>
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<td class="itemdesc">Progress bar functionality.</td>
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<td class="itemname">Class <a class="bold" href="CastleProgress.TProgressNullInterface.html"><code>TProgressNullInterface</code></a></td>
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<td class="itemdesc"> </td>
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<a name="PasDoc-Variables"></a><h3 class="summary">Variables</h3>
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<table class="summary wide_list">
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<td class="itemcode"><code><b><a href="CastleProgress.html#Progress">Progress</a></b>: <a href="CastleProgress.TProgress.html">TProgress</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleProgress.html#ProgressNullInterface">ProgressNullInterface</a></b>: <a href="CastleProgress.TProgressNullInterface.html">TProgressNullInterface</a>;</code></td>
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<h2 class="description">Description</h2>
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<h3 class="detail">Variables</h3>
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<table class="detail wide_list">
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<td class="itemcode"><a name="Progress"></a><code><b>Progress</b>: <a href="CastleProgress.TProgress.html">TProgress</a>;</code></td>
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Global progress bar instance. Created in initialization of this unit, freed in finalization.</p>
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<table class="detail wide_list">
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<td class="itemcode"><a name="ProgressNullInterface"></a><code><b>ProgressNullInterface</b>: <a href="CastleProgress.TProgressNullInterface.html">TProgressNullInterface</a>;</code></td>
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A special progress user interface, that simply doesn't show progress anywhere.
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<p>If you set Progress.UserInterface to this, then progress Init/Update/Fini will work — but will not be displayed anywhere. This is done at the initialization of this unit, so you can safely use progress bars even before real interface is initialized.
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<p>Created in initialization, freed in finalization.</p>
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