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<title>Castle Game Engine: CastleRenderer: Class TGLSingleTextureNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
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<a name="TGLSingleTextureNode"></a><h1 class="cio">Class TGLSingleTextureNode</h1>
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<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
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<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleRenderer.html">CastleRenderer</a></p>
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<h2 class="declaration">Declaration</h2>
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<p class="declaration">
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<code>type TGLSingleTextureNode = class(<a class="normal" href="CastleRenderer.TGLTextureNode.html">TGLTextureNode</a>)</code></p>
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<h2 class="description">Description</h2>
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Common class for all single (not multi-texture) texture nodes.
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<p>Implements <a class="normal" href="CastleRenderer.TGLSingleTextureNode.html#EnableAll">EnableAll</a> method, by calling <a class="normal" href="CastleRenderer.TGLTextureNode.html#Enable">Enable</a> call. Override only <a class="normal" href="CastleRenderer.TGLTextureNode.html#Enable">Enable</a> in descendants.</p>
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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
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<li class="ancestor"><a class="normal" href="CastleRenderer.TResourceRenderer.html">TResourceRenderer</a></li>
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<li class="ancestor"><a class="normal" href="CastleRenderer.TGLTextureNode.html">TGLTextureNode</a></li>
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<li class="thisitem">TGLSingleTextureNode</li></ul><h2 class="overview">Overview</h2>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleRenderer.TGLSingleTextureNode.html#EnableAll">EnableAll</a></b>(const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;</code></td>
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<h2 class="description">Description</h2>
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<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EnableAll"></a><code>procedure <b>EnableAll</b>(const TextureUnitsCount: Cardinal; out TexCoordsNeeded: Cardinal; Shader: TShader); override;</code></td>
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<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.12.1</a> on 2013-02-04 20:26:51</em>
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