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<title>Castle Game Engine: CastleRenderer: Class TTextureCubeMapCache</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
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<a name="TTextureCubeMapCache"></a><h1 class="cio">Class TTextureCubeMapCache</h1>
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<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
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<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleRenderer.html">CastleRenderer</a></p>
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<h2 class="declaration">Declaration</h2>
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<p class="declaration">
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<code>type TTextureCubeMapCache = class(TObject)</code></p>
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<h2 class="description">Description</h2>
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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
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<li class="thisitem">TTextureCubeMapCache</li></ul><h2 class="overview">Overview</h2>
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<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#InitialNode">InitialNode</a></b>: <a href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#MinFilter">MinFilter</a></b>: <a href="CastleGLUtils.html#TGLint">TGLint</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#MagFilter">MagFilter</a></b>: <a href="CastleGLUtils.html#TGLint">TGLint</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#Anisotropy">Anisotropy</a></b>: <a href="CastleGLUtils.html#TGLfloat">TGLfloat</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#References">References</a></b>: Cardinal;</code></td>
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<td class="itemcode"><code><b><a href="CastleRenderer.TTextureCubeMapCache.html#GLName">GLName</a></b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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<h2 class="description">Description</h2>
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<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="InitialNode"></a><code><b>InitialNode</b>: <a href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="MinFilter"></a><code><b>MinFilter</b>: <a href="CastleGLUtils.html#TGLint">TGLint</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="MagFilter"></a><code><b>MagFilter</b>: <a href="CastleGLUtils.html#TGLint">TGLint</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="Anisotropy"></a><code><b>Anisotropy</b>: <a href="CastleGLUtils.html#TGLfloat">TGLfloat</a>;</code></td>
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<td class="itemcode"><a name="References"></a><code><b>References</b>: Cardinal;</code></td>
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<td class="itemcode"><a name="GLName"></a><code><b>GLName</b>: <a href="CastleGLUtils.html#TGLuint">TGLuint</a>;</code></td>
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