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  • Committer: Package Import Robot
  • Author(s): Abou Al Montacir
  • Date: 2013-04-27 18:06:40 UTC
  • Revision ID: package-import@ubuntu.com-20130427180640-eink4nmwzuivez1c
Tags: upstream-4.0.1
ImportĀ upstreamĀ versionĀ 4.0.1

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
 
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<html>
 
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<head>
 
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<title>Castle Game Engine: X3DNodes: Class TX3DPrototype</title>
 
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<meta name="generator" content="PasDoc 0.12.1">
 
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
 
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<link rel="StyleSheet" type="text/css" href="pasdoc.css">
 
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</head>
 
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<body>
 
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<table class="container"><tr><td class="navigation">
 
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
 
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<a name="TX3DPrototype"></a><h1 class="cio">Class TX3DPrototype</h1>
 
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<table class="sections wide_list">
 
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<tr>
 
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
 
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<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
 
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<p class="unitlink">
 
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<a  href="X3DNodes.html">X3DNodes</a></p>
 
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<h2 class="declaration">Declaration</h2>
 
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<p class="declaration">
 
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<code>type TX3DPrototype = class(<a class="normal" href="X3DNodes.TX3DPrototypeBase.html">TX3DPrototypeBase</a>)</code></p>
 
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<h2 class="description">Description</h2>
 
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<div class="nodescription">no description available, TX3DPrototypeBase description follows</div><div class="nodescription">no description available, TX3DFileItem description follows</div><p>
 
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Base class for any item within VRML/X3D file: a node, a field, a route, a prototype etc. We need a common base class for all such things to store <a class="normal" href="X3DFields.TX3DFileItem.html#PositionInParent">PositionInParent</a>.
 
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<p>About ancestry: <a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a> make use of Assign mechanism and so need to descend from TPersistent. <a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a> make use of interfaces and so must descend from something like TNonRefCountedInterfacedXxx. These are the only reasons, for now, why this descends from <a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a>.</p>
 
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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
 
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<ul class="hierarchy"><li class="ancestor">TPersistent</li>
 
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<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
 
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<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
 
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<li class="ancestor"><a class="normal" href="X3DNodes.TX3DPrototypeBase.html">TX3DPrototypeBase</a></li>
 
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<li class="thisitem">TX3DPrototype</li></ul><h2 class="overview">Overview</h2>
 
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
 
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<table class="summary wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><code>destructor <b><a  href="X3DNodes.TX3DPrototype.html#Destroy">Destroy</a></b>; override;</code></td>
 
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</tr>
 
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<tr class="list2">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DPrototype.html#Parse">Parse</a></b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a  href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
 
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</tr>
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DPrototype.html#ParseXML">ParseXML</a></b>(Element: TDOMElement; Reader: <a  href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
 
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</tr>
 
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<tr class="list2">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DPrototype.html#SaveToStream">SaveToStream</a></b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
 
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</tr>
 
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</table>
 
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
 
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<table class="summary wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TX3DPrototype.html#Node">Node</a></b>: <a  href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a> read FNode;</code></td>
 
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</tr>
 
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</table>
 
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<h2 class="description">Description</h2>
 
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<h3 class="detail">Methods</h3>
 
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<table class="detail wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
 
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</tr>
 
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<tr><td colspan="2">
 
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&nbsp;</td></tr>
 
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</table>
 
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<table class="detail wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><a name="Parse"></a><code>procedure <b>Parse</b>(Lexer: <a  href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a  href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
 
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</tr>
 
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<tr><td colspan="2">
 
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&nbsp;</td></tr>
 
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</table>
 
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<table class="detail wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><a name="ParseXML"></a><code>procedure <b>ParseXML</b>(Element: TDOMElement; Reader: <a  href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
 
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</tr>
 
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<tr><td colspan="2">
 
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&nbsp;</td></tr>
 
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</table>
 
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<table class="detail wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><a name="SaveToStream"></a><code>procedure <b>SaveToStream</b>(Writer: <a  href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
 
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</tr>
 
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<tr><td colspan="2">
 
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&nbsp;</td></tr>
 
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</table>
 
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<h3 class="detail">Properties</h3>
 
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<table class="detail wide_list">
 
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<tr class="list">
 
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
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<td class="itemcode"><a name="Node"></a><code>property <b>Node</b>: <a  href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a> read FNode;</code></td>
 
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</tr>
 
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<tr><td colspan="2">
 
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<p>
 
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Prototype contents: all nodes, prototypes, routes defined inside.</p>
 
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</td></tr>
 
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</table>
 
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<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.12.1</a> on 2013-02-04 20:26:57</em>
 
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</span>
 
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</td></tr></table></body></html>