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<title>Castle Game Engine: X3DNodes: Class TSingleAxisHingeJointNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
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<a name="TSingleAxisHingeJointNode"></a><h1 class="cio">Class TSingleAxisHingeJointNode</h1>
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<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
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<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
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<h2 class="declaration">Declaration</h2>
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<p class="declaration">
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<code>type TSingleAxisHingeJointNode = class(<a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a>)</code></p>
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<h2 class="description">Description</h2>
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<div class="nodescription">no description available, TAbstractRigidJointNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
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<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
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<ul class="hierarchy"><li class="ancestor">TPersistent</li>
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<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
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<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
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<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
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<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
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<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a></li>
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<li class="thisitem">TSingleAxisHingeJointNode</li></ul><h2 class="overview">Overview</h2>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<table class="summary wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<table class="summary wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdAnchorPoint">FdAnchorPoint</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAnchorPoint;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdAxis">FdAxis</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdMaxAngle">FdMaxAngle</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxAngle;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdMinAngle">FdMinAngle</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMinAngle;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdStopBounce">FdStopBounce</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopBounce;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#FdStopErrorCorrection">FdStopErrorCorrection</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopErrorCorrection;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#EventAngle">EventAngle</a></b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventAngle;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#EventAngleRate">EventAngleRate</a></b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventAngleRate;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#EventBody1AnchorPoint">EventBody1AnchorPoint</a></b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventBody1AnchorPoint;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSingleAxisHingeJointNode.html#EventBody2AnchorPoint">EventBody2AnchorPoint</a></b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventBody2AnchorPoint;</code></td>
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<h2 class="description">Description</h2>
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<h3 class="detail">Methods</h3>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdAnchorPoint"></a><code>property <b>FdAnchorPoint</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAnchorPoint;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdAxis"></a><code>property <b>FdAxis</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdMaxAngle"></a><code>property <b>FdMaxAngle</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxAngle;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdMinAngle"></a><code>property <b>FdMinAngle</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMinAngle;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdStopBounce"></a><code>property <b>FdStopBounce</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopBounce;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="FdStopErrorCorrection"></a><code>property <b>FdStopErrorCorrection</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopErrorCorrection;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EventAngle"></a><code>property <b>EventAngle</b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventAngle;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EventAngleRate"></a><code>property <b>EventAngleRate</b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventAngleRate;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EventBody1AnchorPoint"></a><code>property <b>EventBody1AnchorPoint</b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventBody1AnchorPoint;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EventBody2AnchorPoint"></a><code>property <b>EventBody2AnchorPoint</b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEventBody2AnchorPoint;</code></td>
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