~ubuntu-branches/ubuntu/utopic/castle-game-engine/utopic

« back to all changes in this revision

Viewing changes to doc/pasdoc/html/X3DNodes.TAbstractKeyDeviceSensorNode.html

  • Committer: Package Import Robot
  • Author(s): Abou Al Montacir
  • Date: 2013-04-27 18:06:40 UTC
  • Revision ID: package-import@ubuntu.com-20130427180640-eink4nmwzuivez1c
Tags: upstream-4.0.1
ImportĀ upstreamĀ versionĀ 4.0.1

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
 
2
<html>
 
3
<head>
 
4
<title>Castle Game Engine: X3DNodes: Class TAbstractKeyDeviceSensorNode</title>
 
5
<meta name="generator" content="PasDoc 0.12.1">
 
6
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
 
7
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
 
8
</head>
 
9
<body>
 
10
<table class="container"><tr><td class="navigation">
 
11
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
 
12
<a name="TAbstractKeyDeviceSensorNode"></a><h1 class="cio">Class TAbstractKeyDeviceSensorNode</h1>
 
13
<table class="sections wide_list">
 
14
<tr>
 
15
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
 
16
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
 
17
<p class="unitlink">
 
18
<a  href="X3DNodes.html">X3DNodes</a></p>
 
19
<h2 class="declaration">Declaration</h2>
 
20
<p class="declaration">
 
21
<code>type TAbstractKeyDeviceSensorNode = class(<a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a>)</code></p>
 
22
<h2 class="description">Description</h2>
 
23
<div class="nodescription">no description available, TAbstractSensorNode description follows</div><div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
 
24
Base X3D node.
 
25
 
 
26
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
 
27
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
 
28
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
 
29
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
 
30
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
 
31
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
 
32
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
 
33
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
 
34
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a></li>
 
35
<li class="thisitem">TAbstractKeyDeviceSensorNode</li></ul><h2 class="overview">Overview</h2>
 
36
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
 
37
<table class="summary wide_list">
 
38
<tr class="list">
 
39
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
40
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractKeyDeviceSensorNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
 
41
</tr>
 
42
<tr class="list2">
 
43
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
44
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractKeyDeviceSensorNode.html#KeyDown">KeyDown</a></b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
 
45
</tr>
 
46
<tr class="list">
 
47
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
48
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TAbstractKeyDeviceSensorNode.html#KeyUp">KeyUp</a></b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
 
49
</tr>
 
50
</table>
 
51
<h2 class="description">Description</h2>
 
52
<h3 class="detail">Methods</h3>
 
53
<table class="detail wide_list">
 
54
<tr class="list">
 
55
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
56
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
 
57
</tr>
 
58
<tr><td colspan="2">
 
59
&nbsp;</td></tr>
 
60
</table>
 
61
<table class="detail wide_list">
 
62
<tr class="list">
 
63
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
64
<td class="itemcode"><a name="KeyDown"></a><code>procedure <b>KeyDown</b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
 
65
</tr>
 
66
<tr><td colspan="2">
 
67
<p>
 
68
React to key down/up events.
 
69
 
 
70
<p>This is used by <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a> to communicate with this key sensor.
 
71
 
 
72
<p>Semantics follow <a class="normal" href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a> behavior for EventType = itKey. This means that Key may be K_None (if not representable as <a class="normal" href="CastleKeysMouse.html#TKey">TKey</a>) and C may be #0 (if not representable as char), but not both &mdash; at least one of Key or C must contains something useful. Also, key presses are affected by the &quot;key repeat&quot; feature of the OS (windowing system actually), so when user holds down a key &mdash; we get many key down messages.
 
73
 
 
74
<p></p>
 
75
</td></tr>
 
76
</table>
 
77
<table class="detail wide_list">
 
78
<tr class="list">
 
79
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
 
80
<td class="itemcode"><a name="KeyUp"></a><code>procedure <b>KeyUp</b>(Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; C: char; const Time: <a  href="X3DTime.TX3DTime.html">TX3DTime</a>); virtual;</code></td>
 
81
</tr>
 
82
<tr><td colspan="2">
 
83
&nbsp;</td></tr>
 
84
</table>
 
85
<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.12.1</a> on 2013-02-04 20:26:55</em>
 
86
</span>
 
87
</td></tr></table></body></html>