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<title>Castle Game Engine: X3DNodes: Class TPointingDeviceSensorList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
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<a name="TPointingDeviceSensorList"></a><h1 class="cio">Class TPointingDeviceSensorList</h1>
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<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
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<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
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<h2 class="declaration">Declaration</h2>
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<p class="declaration">
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<code>type TPointingDeviceSensorList = class(<a class="normal" href="X3DNodes.TX3DNodeList.html">TX3DNodeList</a>)</code></p>
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<h2 class="description">Description</h2>
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List of pointing device sensors. Only nodes descending from X3DPointingDeviceSensorNode, and additionally an Anchor node.</p>
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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
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<ul class="hierarchy"><li class="ancestor">TFPGObjectList</li>
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<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNodeList.html">TX3DNodeList</a></li>
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<li class="thisitem">TPointingDeviceSensorList</li></ul><h2 class="overview">Overview</h2>
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<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<table class="summary wide_list">
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<td class="itemcode"><code><b><a href="X3DNodes.TPointingDeviceSensorList.html#Transform">Transform</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<td class="itemcode"><code><b><a href="X3DNodes.TPointingDeviceSensorList.html#InvertedTransform">InvertedTransform</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointingDeviceSensorList.html#EnabledCount">EnabledCount</a></b>: Integer;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointingDeviceSensorList.html#Enabled">Enabled</a></b>(Index: Integer): boolean;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TPointingDeviceSensorList.html#Assign">Assign</a></b>(Source: <a href="X3DNodes.TPointingDeviceSensorList.html">TPointingDeviceSensorList</a>);</code></td>
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<h2 class="description">Description</h2>
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<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="Transform"></a><code><b>Transform</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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Transformation (and inverse) of all the sensors on this list. VRML/X3D specification guarantees that all sensors within a single state have the same transform.</p>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="InvertedTransform"></a><code><b>InvertedTransform</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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Transformation (and inverse) of all the sensors on this list. VRML/X3D specification guarantees that all sensors within a single state have the same transform.</p>
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<h3 class="detail">Methods</h3>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
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<td class="itemcode"><a name="EnabledCount"></a><code>function <b>EnabledCount</b>: Integer;</code></td>
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<table class="detail wide_list">
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<td class="itemcode"><a name="Enabled"></a><code>function <b>Enabled</b>(Index: Integer): boolean;</code></td>
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<table class="detail wide_list">
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<td class="itemcode"><a name="Assign"></a><code>procedure <b>Assign</b>(Source: <a href="X3DNodes.TPointingDeviceSensorList.html">TPointingDeviceSensorList</a>);</code></td>
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