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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Camelot"><!--<sect1info>
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<holder>Rosanna Yuen</holder>
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<firstname>Rosanna</firstname>
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<surname>Yuen</surname>
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<address><email>rwsy@mit.edu</email></address>
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<title>Camelot</title>
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<para>Written by Rosanna Yuen </para>
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<sect2><title>Setup</title>
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<entry>Type of Deck</entry>
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<entry>Standard Deck</entry>
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All the cards are placed in the Stock at the beginning of the
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game. Cards are turned over one at a time to waste. No redeals.
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To be taken from Stock. Can only hold one card which must immediately
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be played on to Tableau.
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<entry>Tableau</entry>
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Four by four grid, each capable of holding one card. Kings
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can only be placed in a corner space. Queens can only be placed in the
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middle two spaces of first and last row. Jacks can only be placed in
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the middle two spaces of first and last column.
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<sect2><title>Goal</title>
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Remove all cards but picture cards (Jacks, Queens, and Kings). You have
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won if your Tableau looks like this --
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<imagedata fileref="figures/camelot-goal.png" format="PNG"/>
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<phrase>The Winning Tableau.</phrase>
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-- and your Stock and Waste are empty. The suits do not matter.
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<sect2><title>Rules</title>
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There are two phases to this game. Alternate between the two phases
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until game is lost or won. Start with Phase One until Tableau is
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completely filled. At that point, move to Phase Two. Please note that
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you cannot begin Phase Two unless the Tableau is completely filled. At any
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point, you can return to Phase One, but remember that you cannot go back
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to Phase Two unless the tableau is once again filled. An exception to
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this rule is if the stock and waste are empty.
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Phase One -- Click on the Stock to move a card into the empty Waste pile. If
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King: Place in one of the empty four corner spaces.
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Queen: Place in one of the empty middle two spaces of the top or
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Jack: Place in any of the empty middle two spaces of the
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leftmost or rightmost column.
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Any other card: Place in any empty space.
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Phase Two -- Remove 10's singly by clicking on them. Remove pairs that
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add up to 10 by dragging one card on top of its pair.
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Game is lost if a picture card cannot be put in an appropriate spot or
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if all the spaces are filled and no cards can be removed.
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<sect2><title>Scoring</title>
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Each card removed scores one point.
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Maximum possible score: 40
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<sect2><title>Strategy</title>
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It is always safest in the middle. During Phase One of play, deal in
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the middle before going to the edges. If you see a possible pair, place
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that card on the edge so as to free more edge spaces during Phase Two of