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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Gold_Mine"><!--<sect1info>
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<holder>Alan Horkan</holder>
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<firstname>Alan</firstname>
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<surname>Horkan</surname>
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<title>Gold Mine</title>
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<sect2><title>Setup</title>
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<tgroup cols="2"><tbody>
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<entry>Type of Deck</entry>
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<entry>Standard Deck</entry>
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Top left pile. The rest of the deck is placed here after
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dealing on to the Tableau. Cards are turned over three at a
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To be taken from Stock. Top card available for
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<entry>Foundations</entry>
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Four piles top right. To be built up in suit from Ace to
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King. Topmost card in each Foundation can be played back on
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<entry>Tableau</entry>
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Seven piles, all empty to start.
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Gold Mine is a variation of <ulink type="help" url="ghelp:aisleriot#Klondike">Klondike</ulink>.
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Tableau can be built down in alternating colors. Groups of
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cards can be moved. Empty piles can be filled with any card.
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<sect2><title>Goal</title>
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Move all cards to the Foundation piles.
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<sect2><title>Rules</title>
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Cards in the Tableau are built down by alternating color. Groups of
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cards can be moved. An empty pile in the Tableau can be filled with
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Cards are flipped from the Stock to the Waste three at a time. Top
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card in Waste is in play. When Stock is empty, game over.
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Only one chance to get it right and establish your gold mine.
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Foundations are built up in suit from Ace to King. Cards in
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Foundations are still in play. Double clicking on a card will move
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it to the appropriate Foundation pile if such a move is possible.
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<sect2><title>Scoring</title>
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Each card in the Foundation piles scores one point.
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Maximum possible score: 52
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<sect2><title>Strategy</title>
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Be careful how you fill the empty foundation piles.
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With skill it is possible to win Gold Mine most of the time.
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If at first you do not succeed restart and try again.