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.ds Dt 24 September 1999
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.ds Xs 39225 4 deletetextures.gl
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.TH GLDELETETEXTURES 3G
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\- delete named textures
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void \f3glDeleteTextures\fP(
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.ta \w'\f3void \fPglDeleteTextures( 'u
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const GLuint \fI*textures\fP )
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.TP \w'\fItextures\fP\ \ 'u
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Specifies the number of textures to be deleted.
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Specifies an array of textures to be deleted.
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\%\f3glDeleteTextures\fP deletes \f2n\fP textures named by the elements of the array \f2textures\fP.
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After a texture is deleted, it has no contents or dimensionality,
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and its name is free for reuse (for example by \%\f3glGenTextures\fP).
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If a texture that is currently bound is deleted, the binding reverts
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to 0 (the default texture).
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\%\f3glDeleteTextures\fP silently ignores 0's and names that do not correspond to
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\%\f3glDeleteTextures\fP is available only if the GL version is 1.1 or greater.
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\%\f3GL_INVALID_VALUE\fP is generated if \f2n\fP is negative.
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glDeleteTextures\fP is executed
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between the execution of \%\f3glBegin\fP and the corresponding
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execution of \%\f3glEnd\fP.
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\%\f3glAreTexturesResident(3G)\fP,
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\%\f3glBindTexture(3G)\fP,
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\%\f3glCopyTexImage1D(3G)\fP,
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\%\f3glCopyTexImage2D(3G)\fP,
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\%\f3glGenTextures(3G)\fP,
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\%\f3glGetTexParameter(3G)\fP,
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\%\f3glPrioritizeTextures(3G)\fP,
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\%\f3glTexImage1D(3G)\fP,
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\%\f3glTexImage2D(3G)\fP,
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\%\f3glTexParameter(3G)\fP