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.ds Dt 24 September 1999
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.ds Xs 34777 3 istexture.gl
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\- determine if a name corresponds to a texture
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GLboolean \f3glIsTexture\fP(
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GLuint \fItexture\fP )
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.TP \w'\f2texture\fP\ \ 'u
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Specifies a value that may be the name of a texture.
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\%\f3glIsTexture\fP returns \%\f3GL_TRUE\fP if \f2texture\fP is currently the name of a texture.
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If \f2texture\fP is zero, or is a non-zero value that is not currently the
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name of a texture, or if an error occurs, \%\f3glIsTexture\fP returns \%\f3GL_FALSE\fP.
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\%\f3glIsTexture\fP is available only if the GL version is 1.1 or greater.
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glIsTexture\fP is executed
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between the execution of \%\f3glBegin\fP and the corresponding
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execution of \%\f3glEnd\fP.
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\%\f3glBindTexture(3G)\fP,
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\%\f3glCopyTexImage1D(3G)\fP,
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\%\f3glCopyTexImage2D(3G)\fP,
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\%\f3glDeleteTextures(3G)\fP,
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\%\f3glGenTextures(3G)\fP,
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\%\f3glGetTexParameter(3G)\fP,
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\%\f3glTexImage1D(3G)\fP,
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\%\f3glTexImage2D(3G)\fP,
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\%\f3glTexImage3D(3G)\fP,
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\%\f3glTexParameter(3G)\fP