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/* DO NOT EDIT - This file generated automatically with gltable.py script */
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#ifndef _GLAPI_TABLE_H_
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#define _GLAPI_TABLE_H_
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void (*NewList)(GLuint list, GLenum mode); /* 0 */
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void (*EndList)(void); /* 1 */
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void (*CallList)(GLuint list); /* 2 */
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void (*CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
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void (*DeleteLists)(GLuint list, GLsizei range); /* 4 */
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GLuint (*GenLists)(GLsizei range); /* 5 */
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void (*ListBase)(GLuint base); /* 6 */
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void (*Begin)(GLenum mode); /* 7 */
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void (*Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
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void (*Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
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void (*Color3bv)(const GLbyte * v); /* 10 */
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void (*Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
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void (*Color3dv)(const GLdouble * v); /* 12 */
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void (*Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
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void (*Color3fv)(const GLfloat * v); /* 14 */
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void (*Color3i)(GLint red, GLint green, GLint blue); /* 15 */
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void (*Color3iv)(const GLint * v); /* 16 */
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void (*Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
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void (*Color3sv)(const GLshort * v); /* 18 */
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void (*Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
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void (*Color3ubv)(const GLubyte * v); /* 20 */
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void (*Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
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void (*Color3uiv)(const GLuint * v); /* 22 */
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void (*Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
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void (*Color3usv)(const GLushort * v); /* 24 */
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void (*Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
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void (*Color4bv)(const GLbyte * v); /* 26 */
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void (*Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
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void (*Color4dv)(const GLdouble * v); /* 28 */
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void (*Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
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void (*Color4fv)(const GLfloat * v); /* 30 */
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void (*Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
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void (*Color4iv)(const GLint * v); /* 32 */
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void (*Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
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void (*Color4sv)(const GLshort * v); /* 34 */
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void (*Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
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void (*Color4ubv)(const GLubyte * v); /* 36 */
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void (*Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
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void (*Color4uiv)(const GLuint * v); /* 38 */
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void (*Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
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void (*Color4usv)(const GLushort * v); /* 40 */
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void (*EdgeFlag)(GLboolean flag); /* 41 */
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void (*EdgeFlagv)(const GLboolean * flag); /* 42 */
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void (*End)(void); /* 43 */
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void (*Indexd)(GLdouble c); /* 44 */
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void (*Indexdv)(const GLdouble * c); /* 45 */
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void (*Indexf)(GLfloat c); /* 46 */
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void (*Indexfv)(const GLfloat * c); /* 47 */
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void (*Indexi)(GLint c); /* 48 */
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void (*Indexiv)(const GLint * c); /* 49 */
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void (*Indexs)(GLshort c); /* 50 */
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void (*Indexsv)(const GLshort * c); /* 51 */
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void (*Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
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void (*Normal3bv)(const GLbyte * v); /* 53 */
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void (*Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
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void (*Normal3dv)(const GLdouble * v); /* 55 */
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void (*Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
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void (*Normal3fv)(const GLfloat * v); /* 57 */
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void (*Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
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void (*Normal3iv)(const GLint * v); /* 59 */
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void (*Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
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void (*Normal3sv)(const GLshort * v); /* 61 */
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void (*RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
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void (*RasterPos2dv)(const GLdouble * v); /* 63 */
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void (*RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
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void (*RasterPos2fv)(const GLfloat * v); /* 65 */
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void (*RasterPos2i)(GLint x, GLint y); /* 66 */
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void (*RasterPos2iv)(const GLint * v); /* 67 */
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void (*RasterPos2s)(GLshort x, GLshort y); /* 68 */
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void (*RasterPos2sv)(const GLshort * v); /* 69 */
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void (*RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
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void (*RasterPos3dv)(const GLdouble * v); /* 71 */
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void (*RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
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void (*RasterPos3fv)(const GLfloat * v); /* 73 */
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void (*RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
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void (*RasterPos3iv)(const GLint * v); /* 75 */
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void (*RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
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void (*RasterPos3sv)(const GLshort * v); /* 77 */
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void (*RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
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void (*RasterPos4dv)(const GLdouble * v); /* 79 */
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void (*RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
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void (*RasterPos4fv)(const GLfloat * v); /* 81 */
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void (*RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
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void (*RasterPos4iv)(const GLint * v); /* 83 */
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void (*RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
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void (*RasterPos4sv)(const GLshort * v); /* 85 */
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void (*Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
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void (*Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
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void (*Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
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void (*Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
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void (*Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
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void (*Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
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void (*Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
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void (*Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
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void (*TexCoord1d)(GLdouble s); /* 94 */
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void (*TexCoord1dv)(const GLdouble * v); /* 95 */
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void (*TexCoord1f)(GLfloat s); /* 96 */
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void (*TexCoord1fv)(const GLfloat * v); /* 97 */
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void (*TexCoord1i)(GLint s); /* 98 */
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void (*TexCoord1iv)(const GLint * v); /* 99 */
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void (*TexCoord1s)(GLshort s); /* 100 */
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void (*TexCoord1sv)(const GLshort * v); /* 101 */
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void (*TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
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void (*TexCoord2dv)(const GLdouble * v); /* 103 */
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void (*TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
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void (*TexCoord2fv)(const GLfloat * v); /* 105 */
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void (*TexCoord2i)(GLint s, GLint t); /* 106 */
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void (*TexCoord2iv)(const GLint * v); /* 107 */
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void (*TexCoord2s)(GLshort s, GLshort t); /* 108 */
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void (*TexCoord2sv)(const GLshort * v); /* 109 */
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void (*TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
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void (*TexCoord3dv)(const GLdouble * v); /* 111 */
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void (*TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
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void (*TexCoord3fv)(const GLfloat * v); /* 113 */
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void (*TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
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void (*TexCoord3iv)(const GLint * v); /* 115 */
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void (*TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
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void (*TexCoord3sv)(const GLshort * v); /* 117 */
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void (*TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
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void (*TexCoord4dv)(const GLdouble * v); /* 119 */
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void (*TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
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void (*TexCoord4fv)(const GLfloat * v); /* 121 */
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void (*TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
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void (*TexCoord4iv)(const GLint * v); /* 123 */
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void (*TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
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void (*TexCoord4sv)(const GLshort * v); /* 125 */
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void (*Vertex2d)(GLdouble x, GLdouble y); /* 126 */
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void (*Vertex2dv)(const GLdouble * v); /* 127 */
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void (*Vertex2f)(GLfloat x, GLfloat y); /* 128 */
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void (*Vertex2fv)(const GLfloat * v); /* 129 */
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void (*Vertex2i)(GLint x, GLint y); /* 130 */
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void (*Vertex2iv)(const GLint * v); /* 131 */
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void (*Vertex2s)(GLshort x, GLshort y); /* 132 */
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void (*Vertex2sv)(const GLshort * v); /* 133 */
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void (*Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
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void (*Vertex3dv)(const GLdouble * v); /* 135 */
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void (*Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
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void (*Vertex3fv)(const GLfloat * v); /* 137 */
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void (*Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
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void (*Vertex3iv)(const GLint * v); /* 139 */
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void (*Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
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void (*Vertex3sv)(const GLshort * v); /* 141 */
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void (*Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
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void (*Vertex4dv)(const GLdouble * v); /* 143 */
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void (*Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
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void (*Vertex4fv)(const GLfloat * v); /* 145 */
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void (*Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
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void (*Vertex4iv)(const GLint * v); /* 147 */
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void (*Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
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void (*Vertex4sv)(const GLshort * v); /* 149 */
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void (*ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
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void (*ColorMaterial)(GLenum face, GLenum mode); /* 151 */
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void (*CullFace)(GLenum mode); /* 152 */
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void (*Fogf)(GLenum pname, GLfloat param); /* 153 */
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void (*Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
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void (*Fogi)(GLenum pname, GLint param); /* 155 */
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void (*Fogiv)(GLenum pname, const GLint * params); /* 156 */
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void (*FrontFace)(GLenum mode); /* 157 */
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void (*Hint)(GLenum target, GLenum mode); /* 158 */
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void (*Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
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void (*Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
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void (*Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
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void (*Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
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void (*LightModelf)(GLenum pname, GLfloat param); /* 163 */
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void (*LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
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void (*LightModeli)(GLenum pname, GLint param); /* 165 */
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void (*LightModeliv)(GLenum pname, const GLint * params); /* 166 */
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void (*LineStipple)(GLint factor, GLushort pattern); /* 167 */
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void (*LineWidth)(GLfloat width); /* 168 */
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void (*Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
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void (*Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
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void (*Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
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void (*Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
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void (*PointSize)(GLfloat size); /* 173 */
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void (*PolygonMode)(GLenum face, GLenum mode); /* 174 */
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void (*PolygonStipple)(const GLubyte * mask); /* 175 */
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void (*Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
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void (*ShadeModel)(GLenum mode); /* 177 */
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void (*TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
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void (*TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
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void (*TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
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void (*TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
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void (*TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
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void (*TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
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void (*TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
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void (*TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
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void (*TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
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void (*TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
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void (*TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
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void (*TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
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void (*TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
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void (*TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
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void (*TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
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void (*TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
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void (*FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
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void (*SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
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GLint (*RenderMode)(GLenum mode); /* 196 */
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void (*InitNames)(void); /* 197 */
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void (*LoadName)(GLuint name); /* 198 */
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void (*PassThrough)(GLfloat token); /* 199 */
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void (*PopName)(void); /* 200 */
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void (*PushName)(GLuint name); /* 201 */
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void (*DrawBuffer)(GLenum mode); /* 202 */
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void (*Clear)(GLbitfield mask); /* 203 */
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void (*ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
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void (*ClearIndex)(GLfloat c); /* 205 */
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void (*ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
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void (*ClearStencil)(GLint s); /* 207 */
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void (*ClearDepth)(GLclampd depth); /* 208 */
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void (*StencilMask)(GLuint mask); /* 209 */
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void (*ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
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void (*DepthMask)(GLboolean flag); /* 211 */
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void (*IndexMask)(GLuint mask); /* 212 */
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void (*Accum)(GLenum op, GLfloat value); /* 213 */
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void (*Disable)(GLenum cap); /* 214 */
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void (*Enable)(GLenum cap); /* 215 */
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void (*Finish)(void); /* 216 */
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void (*Flush)(void); /* 217 */
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void (*PopAttrib)(void); /* 218 */
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void (*PushAttrib)(GLbitfield mask); /* 219 */
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void (*Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
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void (*Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
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void (*Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
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void (*Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
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void (*MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
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void (*MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
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void (*MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
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void (*MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
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void (*EvalCoord1d)(GLdouble u); /* 228 */
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void (*EvalCoord1dv)(const GLdouble * u); /* 229 */
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void (*EvalCoord1f)(GLfloat u); /* 230 */
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void (*EvalCoord1fv)(const GLfloat * u); /* 231 */
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void (*EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
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void (*EvalCoord2dv)(const GLdouble * u); /* 233 */
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void (*EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
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void (*EvalCoord2fv)(const GLfloat * u); /* 235 */
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void (*EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
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void (*EvalPoint1)(GLint i); /* 237 */
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void (*EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
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void (*EvalPoint2)(GLint i, GLint j); /* 239 */
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void (*AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
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void (*BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
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void (*LogicOp)(GLenum opcode); /* 242 */
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void (*StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
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void (*StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
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void (*DepthFunc)(GLenum func); /* 245 */
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void (*PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
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void (*PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
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void (*PixelTransferi)(GLenum pname, GLint param); /* 248 */
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void (*PixelStoref)(GLenum pname, GLfloat param); /* 249 */
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void (*PixelStorei)(GLenum pname, GLint param); /* 250 */
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void (*PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values); /* 251 */
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void (*PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values); /* 252 */
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void (*PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values); /* 253 */
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void (*ReadBuffer)(GLenum mode); /* 254 */
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void (*CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
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void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
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void (*DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
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void (*GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
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void (*GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
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void (*GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
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GLenum (*GetError)(void); /* 261 */
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void (*GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
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void (*GetIntegerv)(GLenum pname, GLint * params); /* 263 */
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void (*GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
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void (*GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
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void (*GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
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void (*GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
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void (*GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
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void (*GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
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void (*GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
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void (*GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
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void (*GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
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void (*GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
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void (*GetPolygonStipple)(GLubyte * mask); /* 274 */
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const GLubyte * (*GetString)(GLenum name); /* 275 */
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void (*GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
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void (*GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
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void (*GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
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void (*GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
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void (*GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
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void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
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void (*GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
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void (*GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
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void (*GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
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void (*GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
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GLboolean (*IsEnabled)(GLenum cap); /* 286 */
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GLboolean (*IsList)(GLuint list); /* 287 */
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void (*DepthRange)(GLclampd near, GLclampd far); /* 288 */
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void (*Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
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void (*LoadIdentity)(void); /* 290 */
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void (*LoadMatrixf)(const GLfloat * m); /* 291 */
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void (*LoadMatrixd)(const GLdouble * m); /* 292 */
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void (*MatrixMode)(GLenum mode); /* 293 */
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void (*MultMatrixf)(const GLfloat * m); /* 294 */
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void (*MultMatrixd)(const GLdouble * m); /* 295 */
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void (*Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
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void (*PopMatrix)(void); /* 297 */
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void (*PushMatrix)(void); /* 298 */
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void (*Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
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void (*Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
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void (*Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
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void (*Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
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void (*Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
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void (*Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
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void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
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void (*ArrayElement)(GLint i); /* 306 */
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void (*BindTexture)(GLenum target, GLuint texture); /* 307 */
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void (*ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
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void (*DisableClientState)(GLenum array); /* 309 */
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void (*DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
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void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
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void (*EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
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void (*EnableClientState)(GLenum array); /* 313 */
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void (*IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
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void (*Indexub)(GLubyte c); /* 315 */
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void (*Indexubv)(const GLubyte * c); /* 316 */
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void (*InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
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void (*NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
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void (*PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
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void (*TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
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void (*VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
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GLboolean (*AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
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void (*CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
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void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
334
void (*CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
335
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
336
void (*DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
337
void (*GenTextures)(GLsizei n, GLuint * textures); /* 328 */
338
void (*GetPointerv)(GLenum pname, GLvoid * * params); /* 329 */
339
GLboolean (*IsTexture)(GLuint texture); /* 330 */
340
void (*PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
341
void (*TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
342
void (*TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
343
void (*PopClientAttrib)(void); /* 334 */
344
void (*PushClientAttrib)(GLbitfield mask); /* 335 */
345
void (*BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
346
void (*BlendEquation)(GLenum mode); /* 337 */
347
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
348
void (*ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
349
void (*ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
350
void (*ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
351
void (*CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
352
void (*GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
353
void (*GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
354
void (*GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
355
void (*ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
356
void (*CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
357
void (*ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
358
void (*ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
359
void (*ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
360
void (*ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
361
void (*ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
362
void (*ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
363
void (*CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
364
void (*CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
365
void (*GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
366
void (*GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
367
void (*GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
368
void (*GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
369
void (*SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
370
void (*GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
371
void (*GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
372
void (*GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
373
void (*GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
374
void (*GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
375
void (*GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
376
void (*Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
377
void (*Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
378
void (*ResetHistogram)(GLenum target); /* 369 */
379
void (*ResetMinmax)(GLenum target); /* 370 */
380
void (*TexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
381
void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
382
void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
383
void (*ActiveTextureARB)(GLenum texture); /* 374 */
384
void (*ClientActiveTextureARB)(GLenum texture); /* 375 */
385
void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
386
void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
387
void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
388
void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
389
void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
390
void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
391
void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
392
void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
393
void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
394
void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
395
void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
396
void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
397
void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
398
void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
399
void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
400
void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
401
void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
402
void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
403
void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
404
void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
405
void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
406
void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
407
void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
408
void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
409
void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
410
void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
411
void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
412
void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
413
void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
414
void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
415
void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
416
void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
417
void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */
418
void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */
419
void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
420
void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
421
void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
422
void (*SamplePassARB)(GLenum pass); /* 413 */
423
void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
424
void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
425
void (*TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */
426
void (*GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 417 */
427
void (*GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 418 */
428
void (*GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 419 */
429
void (*GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 420 */
430
void (*GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 421 */
431
void (*GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 422 */
432
void (*GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 423 */
433
void (*GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 424 */
434
void (*GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 425 */
435
void (*GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 426 */
436
void (*GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 427 */
437
void (*GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params); /* 428 */
438
void (*GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params); /* 429 */
439
void (*PixelTexGenSGIX)(GLenum mode); /* 430 */
440
void (*PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 431 */
441
void (*PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 432 */
442
void (*PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 433 */
443
void (*PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 434 */
444
void (*GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 435 */
445
void (*GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */
446
void (*TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */
447
void (*TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */
448
GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 439 */
449
void (*GenTexturesEXT)(GLsizei n, GLuint * textures); /* 440 */
450
GLboolean (*IsTextureEXT)(GLuint texture); /* 441 */
451
void (*DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 442 */
452
void (*GetDetailTexFuncSGIS)(GLenum target, GLfloat * points); /* 443 */
453
void (*SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 444 */
454
void (*GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points); /* 445 */
455
void (*SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 446 */
456
void (*SamplePatternSGIS)(GLenum pattern); /* 447 */
457
void (*ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 448 */
458
void (*EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 449 */
459
void (*IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 450 */
460
void (*NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 451 */
461
void (*TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 452 */
462
void (*VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 453 */
463
void (*SpriteParameterfSGIX)(GLenum pname, GLfloat param); /* 454 */
464
void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */
465
void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */
466
void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */
467
void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */
468
void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */
469
GLint (*GetInstrumentsSGIX)(void); /* 460 */
470
void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */
471
GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */
472
void (*ReadInstrumentsSGIX)(GLint marker); /* 463 */
473
void (*StartInstrumentsSGIX)(void); /* 464 */
474
void (*StopInstrumentsSGIX)(GLint marker); /* 465 */
475
void (*FrameZoomSGIX)(GLint factor); /* 466 */
476
void (*TagSampleBufferSGIX)(void); /* 467 */
477
void (*ReferencePlaneSGIX)(const GLdouble * equation); /* 468 */
478
void (*FlushRasterSGIX)(void); /* 469 */
479
void (*GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params); /* 470 */
480
void (*GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params); /* 471 */
481
void (*ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param); /* 472 */
482
void (*ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params); /* 473 */
483
void (*ListParameteriSGIX)(GLuint list, GLenum pname, GLint param); /* 474 */
484
void (*ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params); /* 475 */
485
void (*FragmentColorMaterialSGIX)(GLenum face, GLenum mode); /* 476 */
486
void (*FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param); /* 477 */
487
void (*FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params); /* 478 */
488
void (*FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param); /* 479 */
489
void (*FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params); /* 480 */
490
void (*FragmentLightModelfSGIX)(GLenum pname, GLfloat param); /* 481 */
491
void (*FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params); /* 482 */
492
void (*FragmentLightModeliSGIX)(GLenum pname, GLint param); /* 483 */
493
void (*FragmentLightModelivSGIX)(GLenum pname, const GLint * params); /* 484 */
494
void (*FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param); /* 485 */
495
void (*FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params); /* 486 */
496
void (*FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param); /* 487 */
497
void (*FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params); /* 488 */
498
void (*GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params); /* 489 */
499
void (*GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params); /* 490 */
500
void (*GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params); /* 491 */
501
void (*GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params); /* 492 */
502
void (*LightEnviSGIX)(GLenum pname, GLint param); /* 493 */
503
void (*VertexWeightfEXT)(GLfloat weight); /* 494 */
504
void (*VertexWeightfvEXT)(const GLfloat * weight); /* 495 */
505
void (*VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 496 */
506
void (*FlushVertexArrayRangeNV)(void); /* 497 */
507
void (*VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer); /* 498 */
508
void (*CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 499 */
509
void (*CombinerParameterfNV)(GLenum pname, GLfloat param); /* 500 */
510
void (*CombinerParameterivNV)(GLenum pname, const GLint * params); /* 501 */
511
void (*CombinerParameteriNV)(GLenum pname, GLint param); /* 502 */
512
void (*CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 503 */
513
void (*CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 504 */
514
void (*FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 505 */
515
void (*GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 506 */
516
void (*GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 507 */
517
void (*GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 508 */
518
void (*GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 509 */
519
void (*GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 510 */
520
void (*GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 511 */
521
void (*ResizeBuffersMESA)(void); /* 512 */
522
void (*WindowPos2dMESA)(GLdouble x, GLdouble y); /* 513 */
523
void (*WindowPos2dvMESA)(const GLdouble * v); /* 514 */
524
void (*WindowPos2fMESA)(GLfloat x, GLfloat y); /* 515 */
525
void (*WindowPos2fvMESA)(const GLfloat * v); /* 516 */
526
void (*WindowPos2iMESA)(GLint x, GLint y); /* 517 */
527
void (*WindowPos2ivMESA)(const GLint * v); /* 518 */
528
void (*WindowPos2sMESA)(GLshort x, GLshort y); /* 519 */
529
void (*WindowPos2svMESA)(const GLshort * v); /* 520 */
530
void (*WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 521 */
531
void (*WindowPos3dvMESA)(const GLdouble * v); /* 522 */
532
void (*WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 523 */
533
void (*WindowPos3fvMESA)(const GLfloat * v); /* 524 */
534
void (*WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 525 */
535
void (*WindowPos3ivMESA)(const GLint * v); /* 526 */
536
void (*WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 527 */
537
void (*WindowPos3svMESA)(const GLshort * v); /* 528 */
538
void (*WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 529 */
539
void (*WindowPos4dvMESA)(const GLdouble * v); /* 530 */
540
void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 531 */
541
void (*WindowPos4fvMESA)(const GLfloat * v); /* 532 */
542
void (*WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 533 */
543
void (*WindowPos4ivMESA)(const GLint * v); /* 534 */
544
void (*WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 535 */
545
void (*WindowPos4svMESA)(const GLshort * v); /* 536 */
546
void (*BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 537 */
547
void (*IndexMaterialEXT)(GLenum face, GLenum mode); /* 538 */
548
void (*IndexFuncEXT)(GLenum func, GLclampf ref); /* 539 */
549
void (*LockArraysEXT)(GLint first, GLsizei count); /* 540 */
550
void (*UnlockArraysEXT)(void); /* 541 */
551
void (*CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 542 */
552
void (*CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 543 */
553
void (*HintPGI)(GLenum target, GLint mode); /* 544 */
554
void (*FogCoordfEXT)(GLfloat coord); /* 545 */
555
void (*FogCoordfvEXT)(const GLfloat * coord); /* 546 */
556
void (*FogCoorddEXT)(GLdouble coord); /* 547 */
557
void (*FogCoorddvEXT)(const GLdouble * coord); /* 548 */
558
void (*FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 549 */
559
void (*GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data); /* 550 */
560
void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */
561
void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */
562
void (*TbufferMask3DFX)(GLuint mask); /* 553 */
563
void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
564
void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
565
void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
566
void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
567
void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
568
void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
569
void (*GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 560 */
570
void (*SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 561 */
571
void (*SecondaryColor3bvEXT)(const GLbyte * v); /* 562 */
572
void (*SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 563 */
573
void (*SecondaryColor3dvEXT)(const GLdouble * v); /* 564 */
574
void (*SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 565 */
575
void (*SecondaryColor3fvEXT)(const GLfloat * v); /* 566 */
576
void (*SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 567 */
577
void (*SecondaryColor3ivEXT)(const GLint * v); /* 568 */
578
void (*SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 569 */
579
void (*SecondaryColor3svEXT)(const GLshort * v); /* 570 */
580
void (*SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 571 */
581
void (*SecondaryColor3ubvEXT)(const GLubyte * v); /* 572 */
582
void (*SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 573 */
583
void (*SecondaryColor3uivEXT)(const GLuint * v); /* 574 */
584
void (*SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 575 */
585
void (*SecondaryColor3usvEXT)(const GLushort * v); /* 576 */
586
void (*SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 577 */