1
# Microsoft Developer Studio Project File - Name="Bullet" - Package Owner=<4>
2
# Microsoft Developer Studio Generated Build File, Format Version 6.00
5
# TARGTYPE "Win32 (x86) Static Library" 0x0104
7
CFG=Bullet - Win32 Debug
8
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9
!MESSAGE use the Export Makefile command and run
11
!MESSAGE NMAKE /f "BLI_Bullet.mak".
13
!MESSAGE You can specify a configuration when running NMAKE
14
!MESSAGE by defining the macro CFG on the command line. For example:
16
!MESSAGE NMAKE /f "BLI_Bullet.mak" CFG="Bullet - Win32 Debug"
18
!MESSAGE Possible choices for configuration are:
20
!MESSAGE "Bullet - Win32 Release" (based on "Win32 (x86) Static Library")
21
!MESSAGE "Bullet - Win32 Debug" (based on "Win32 (x86) Static Library")
25
# PROP AllowPerConfigDependencies 0
26
# PROP Scc_ProjName ""
27
# PROP Scc_LocalPath ""
31
!IF "$(CFG)" == "Bullet - Win32 Release"
34
# PROP BASE Use_Debug_Libraries 0
35
# PROP BASE Output_Dir "Release"
36
# PROP BASE Intermediate_Dir "Release"
37
# PROP BASE Target_Dir ""
39
# PROP Use_Debug_Libraries 0
40
# PROP Output_Dir "Release"
41
# PROP Intermediate_Dir "Release"
45
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
46
# ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "../LinearMath" /I "." /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /c
47
# ADD BASE RSC /l 0x409 /d "NDEBUG"
48
# ADD RSC /l 0x409 /d "NDEBUG"
50
# ADD BASE BSC32 /nologo
53
# ADD BASE LIB32 /nologo
55
# Begin Special Build Tool
57
PostBuild_Desc=copy bullet to ..lib\windows\lib
58
PostBuild_Cmds=XCOPY /Y .\release\*.lib .\..\..\..\..\lib\windows\bullet\lib\*.*
59
# End Special Build Tool
61
!ELSEIF "$(CFG)" == "Bullet - Win32 Debug"
64
# PROP BASE Use_Debug_Libraries 1
65
# PROP BASE Output_Dir "Debug"
66
# PROP BASE Intermediate_Dir "Debug"
67
# PROP BASE Target_Dir ""
69
# PROP Use_Debug_Libraries 1
70
# PROP Output_Dir "Debug"
71
# PROP Intermediate_Dir "Debug"
75
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
76
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "." /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /GZ /c
77
# ADD BASE RSC /l 0x409 /d "_DEBUG"
78
# ADD RSC /l 0x409 /d "_DEBUG"
80
# ADD BASE BSC32 /nologo
83
# ADD BASE LIB32 /nologo
84
# ADD LIB32 /nologo /out:"Debug\BLI_Bullet_D.lib"
85
# Begin Special Build Tool
87
PostBuild_Desc=copy bullet to ..lib\windows\lib
88
PostBuild_Cmds=XCOPY /Y .\debug\*.lib .\..\..\..\..\lib\windows\bullet\lib\*.*
89
# End Special Build Tool
95
# Name "Bullet - Win32 Release"
96
# Name "Bullet - Win32 Debug"
97
# Begin Group "NarrowPhaseCollision"
99
# PROP Default_Filter ""
102
SOURCE=.\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp
106
SOURCE=.\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h
110
SOURCE=.\NarrowPhaseCollision\BU_Collidable.cpp
114
SOURCE=.\NarrowPhaseCollision\BU_Collidable.h
118
SOURCE=.\NarrowPhaseCollision\BU_CollisionPair.cpp
122
SOURCE=.\NarrowPhaseCollision\BU_CollisionPair.h
126
SOURCE=.\NarrowPhaseCollision\BU_EdgeEdge.cpp
130
SOURCE=.\NarrowPhaseCollision\BU_EdgeEdge.h
134
SOURCE=.\NarrowPhaseCollision\BU_MotionStateInterface.h
138
SOURCE=.\NarrowPhaseCollision\BU_PolynomialSolverInterface.h
142
SOURCE=.\NarrowPhaseCollision\BU_Screwing.cpp
146
SOURCE=.\NarrowPhaseCollision\BU_Screwing.h
150
SOURCE=.\NarrowPhaseCollision\BU_StaticMotionState.h
154
SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.cpp
158
SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h
162
SOURCE=.\NarrowPhaseCollision\CollisionMargin.h
166
SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.cpp
170
SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.h
174
SOURCE=.\NarrowPhaseCollision\ConvexCast.cpp
178
SOURCE=.\NarrowPhaseCollision\ConvexCast.h
182
SOURCE=.\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h
186
SOURCE=.\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h
190
SOURCE=.\NarrowPhaseCollision\GjkConvexCast.cpp
194
SOURCE=.\NarrowPhaseCollision\GjkConvexCast.h
198
SOURCE=.\NarrowPhaseCollision\GjkPairDetector.cpp
202
SOURCE=.\NarrowPhaseCollision\GjkPairDetector.h
206
SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.cpp
210
SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.h
214
SOURCE=.\NarrowPhaseCollision\ManifoldPoint.h
218
SOURCE=.\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp
222
SOURCE=.\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h
226
SOURCE=.\NarrowPhaseCollision\PersistentManifold.cpp
230
SOURCE=.\NarrowPhaseCollision\PersistentManifold.h
234
SOURCE=.\NarrowPhaseCollision\PointCollector.h
238
SOURCE=.\NarrowPhaseCollision\RaycastCallback.cpp
242
SOURCE=.\NarrowPhaseCollision\RaycastCallback.h
246
SOURCE=.\NarrowPhaseCollision\SimplexSolverInterface.h
250
SOURCE=.\NarrowPhaseCollision\SubSimplexConvexCast.cpp
254
SOURCE=.\NarrowPhaseCollision\SubSimplexConvexCast.h
258
SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.cpp
262
SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.h
265
# Begin Group "BroadphaseCollision"
267
# PROP Default_Filter ""
270
SOURCE=.\BroadphaseCollision\AxisSweep3.cpp
274
SOURCE=.\BroadphaseCollision\AxisSweep3.h
278
SOURCE=.\BroadphaseCollision\BroadPhaseInterface.h
282
SOURCE=.\BroadphaseCollision\BroadphaseProxy.cpp
286
SOURCE=.\BroadphaseCollision\BroadphaseProxy.h
290
SOURCE=.\BroadphaseCollision\CollisionAlgorithm.cpp
294
SOURCE=.\BroadphaseCollision\CollisionAlgorithm.h
298
SOURCE=.\BroadphaseCollision\Dispatcher.cpp
302
SOURCE=.\BroadphaseCollision\Dispatcher.h
306
SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp
310
SOURCE=.\BroadphaseCollision\SimpleBroadphase.h
313
# Begin Group "CollisionShapes"
315
# PROP Default_Filter ""
318
SOURCE=.\CollisionShapes\BoxShape.cpp
322
SOURCE=.\CollisionShapes\BoxShape.h
326
SOURCE=.\CollisionShapes\BvhTriangleMeshShape.cpp
330
SOURCE=.\CollisionShapes\BvhTriangleMeshShape.h
334
SOURCE=.\CollisionShapes\CollisionMargin.h
338
SOURCE=.\CollisionShapes\CollisionShape.cpp
342
SOURCE=.\CollisionShapes\CollisionShape.h
346
SOURCE=.\CollisionShapes\ConeShape.cpp
350
SOURCE=.\CollisionShapes\ConeShape.h
354
SOURCE=.\CollisionShapes\ConvexHullShape.cpp
358
SOURCE=.\CollisionShapes\ConvexHullShape.h
362
SOURCE=.\CollisionShapes\ConvexShape.cpp
366
SOURCE=.\CollisionShapes\ConvexShape.h
370
SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp
374
SOURCE=.\CollisionShapes\ConvexTriangleCallback.h
378
SOURCE=.\CollisionShapes\CylinderShape.cpp
382
SOURCE=.\CollisionShapes\CylinderShape.h
386
SOURCE=.\CollisionShapes\EmptyShape.cpp
390
SOURCE=.\CollisionShapes\EmptyShape.h
394
SOURCE=.\CollisionShapes\MinkowskiSumShape.cpp
398
SOURCE=.\CollisionShapes\MinkowskiSumShape.h
402
SOURCE=.\CollisionShapes\MultiSphereShape.cpp
406
SOURCE=.\CollisionShapes\MultiSphereShape.h
410
SOURCE=.\CollisionShapes\OptimizedBvh.cpp
414
SOURCE=.\CollisionShapes\OptimizedBvh.h
418
SOURCE=.\CollisionShapes\PolyhedralConvexShape.cpp
422
SOURCE=.\CollisionShapes\PolyhedralConvexShape.h
426
SOURCE=.\CollisionShapes\Simplex1to4Shape.cpp
430
SOURCE=.\CollisionShapes\Simplex1to4Shape.h
434
SOURCE=.\CollisionShapes\SphereShape.cpp
438
SOURCE=.\CollisionShapes\SphereShape.h
442
SOURCE=.\CollisionShapes\StridingMeshInterface.cpp
446
SOURCE=.\CollisionShapes\StridingMeshInterface.h
450
SOURCE=.\CollisionShapes\TriangleCallback.cpp
454
SOURCE=.\CollisionShapes\TriangleCallback.h
458
SOURCE=.\CollisionShapes\TriangleIndexVertexArray.cpp
462
SOURCE=.\CollisionShapes\TriangleIndexVertexArray.h
466
SOURCE=.\CollisionShapes\TriangleMesh.cpp
470
SOURCE=.\CollisionShapes\TriangleMesh.h
474
SOURCE=.\CollisionShapes\TriangleMeshShape.cpp
478
SOURCE=.\CollisionShapes\TriangleMeshShape.h
482
SOURCE=.\CollisionShapes\TriangleShape.h
485
# Begin Group "CollisionDispatch"
487
# PROP Default_Filter ""
490
SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp
494
SOURCE=.\CollisionDispatch\CollisionDispatcher.h
498
SOURCE=.\CollisionDispatch\CollisionObject.cpp
502
SOURCE=.\CollisionDispatch\CollisionObject.h
506
SOURCE=.\CollisionDispatch\CollisionWorld.cpp
510
SOURCE=.\CollisionDispatch\CollisionWorld.h
514
SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp
518
SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h
522
SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.cpp
526
SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.h
530
SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.cpp
534
SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h
538
SOURCE=.\CollisionDispatch\ManifoldResult.cpp
542
SOURCE=.\CollisionDispatch\ManifoldResult.h
546
SOURCE=.\CollisionDispatch\UnionFind.cpp
550
SOURCE=.\CollisionDispatch\UnionFind.h
553
# Begin Group "Extras"
555
# PROP Default_Filter ""
558
SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h
562
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp
566
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h
570
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp
574
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h
578
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp
582
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h
586
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp
590
SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h
594
SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h