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# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4>
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SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h
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SOURCE=..\..\..\..\source\icons\winplayer.ico
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile
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# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=GP_ghost - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "GP_ghost.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
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# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
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# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
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SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile