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# QDSLC version 0.0.1-alpha
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param uniform color lightcolor 1 1 1
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param uniform point from 0.0 0.0 0.0
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param uniform float conedeltaangle 0.0872664625997
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param uniform float coneangle 0.523598775598
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param uniform point to 0.0 0.0 0.0
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param uniform float intensity 1
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param uniform float beamdistribution 2
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temp uniform float cosoutside
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temp uniform float cosinside
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temp varying float cosangle
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temp varying float atten
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temp uniform vector $4
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const string $6 "shader"
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cos cosoutside coneangle
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subfff $1 coneangle conedeltaangle
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illuminate2 from A coneangle
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pow $2 cosangle beamdistribution
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smoothstep $2 cosoutside cosinside cosangle
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mulfff $2 atten intensity
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mulvvf Cl lightcolor $2