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Viewing changes to extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp

  • Committer: Package Import Robot
  • Author(s): Matteo F. Vescovi
  • Date: 2013-08-14 10:43:49 UTC
  • mfrom: (14.2.19 sid)
  • Revision ID: package-import@ubuntu.com-20130814104349-t1d5mtwkphp12dyj
Tags: 2.68a-3
* Upload to unstable
* debian/: python3.3 Depends simplified
  - debian/control: python3.3 Depends dropped
    for blender-data package
  - 0001-blender_thumbnailer.patch refreshed
* debian/control: libavcodec b-dep versioning dropped

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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
 
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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: btActivatingCollisionAlgorithm(ci,body0,body1),
 
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btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
 
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: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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m_isSwapped(isSwapped),
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m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
 
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m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
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{
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}
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}
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btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher*  dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
 
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btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
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          m_dispatcher(dispatcher),
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        m_dispatchInfoPtr(0)
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{
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        m_convexBody = isSwapped? body1:body0;
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        m_triBody = isSwapped? body0:body1;
 
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        m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
 
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        m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
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          //
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          // create the manifold from the dispatcher 'manifold pool'
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          //
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          m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
 
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          m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
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          clearCache();
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}
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        btCollisionAlgorithmConstructionInfo ci;
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        ci.m_dispatcher1 = m_dispatcher;
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        btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
 
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        //const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
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#if 0   
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        }
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#endif
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        if (m_convexBody->getCollisionShape()->isConvex())
 
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        if (m_convexBodyWrap->getCollisionShape()->isConvex())
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        {
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                btTriangleShape tm(triangle[0],triangle[1],triangle[2]);        
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                tm.setMargin(m_collisionMarginTriangle);
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                btCollisionShape* tmpShape = ob->getCollisionShape();
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                ob->internalSetTemporaryCollisionShape( &tm );
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                btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
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                if (m_resultOut->getBody0Internal() == m_triBody)
 
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                btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
 
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                btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
 
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                const btCollisionObjectWrapper* tmpWrap = 0;
 
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                if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
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                {
 
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                        tmpWrap = m_resultOut->getBody0Wrap();
 
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                        m_resultOut->setBody0Wrap(&triObWrap);
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                        m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
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                }
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                else
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                {
 
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                        tmpWrap = m_resultOut->getBody1Wrap();
 
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                        m_resultOut->setBody1Wrap(&triObWrap);
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                        m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
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                }
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                colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
 
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                colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
 
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                if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
 
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                {
 
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                        m_resultOut->setBody0Wrap(tmpWrap);
 
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                } else
 
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                {
 
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                        m_resultOut->setBody1Wrap(tmpWrap);
 
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                }
 
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                colAlgo->~btCollisionAlgorithm();
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                ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
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                ob->internalSetTemporaryCollisionShape( tmpShape);
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        }
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}
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void    btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 
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void    btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
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{
 
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        m_convexBodyWrap = convexBodyWrap;
 
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        m_triBodyWrap = triBodyWrap;
 
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        m_dispatchInfoPtr = &dispatchInfo;
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        m_collisionMarginTriangle = collisionMarginTriangle;
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        m_resultOut = resultOut;
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        //recalc aabbs
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        btTransform convexInTriangleSpace;
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        convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
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        btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
 
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        convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
 
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        const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
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        //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
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        convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
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        btScalar extraMargin = collisionMarginTriangle;
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}
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void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 
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void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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        btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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        btCollisionObject* triBody = m_isSwapped ? body0 : body1;
 
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        const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
 
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        const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
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        if (triBody->getCollisionShape()->isConcave())
 
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        if (triBodyWrap->getCollisionShape()->isConcave())
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        {
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                btCollisionObject*      triOb = triBody;
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                btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
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                if (convexBody->getCollisionShape()->isConvex())
 
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                const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
 
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                if (convexBodyWrap->getCollisionShape()->isConvex())
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                {
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                        btScalar collisionMarginTriangle = concaveShape->getMargin();
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                        resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
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                        m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
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                        //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
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                        //m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr);
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                        m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
 
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                        m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
 
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                        m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
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                        concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
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                        resultOut->refreshContactPoints();
 
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                        m_btConvexTriangleCallback.clearWrapperData();
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                }
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