2
* Adapted from Open Shading Language with this license:
4
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
7
* Modifications Copyright 2011, Blender Foundation.
9
* Redistribution and use in source and binary forms, with or without
10
* modification, are permitted provided that the following conditions are
12
* * Redistributions of source code must retain the above copyright
13
* notice, this list of conditions and the following disclaimer.
14
* * Redistributions in binary form must reproduce the above copyright
15
* notice, this list of conditions and the following disclaimer in the
16
* documentation and/or other materials provided with the distribution.
17
* * Neither the name of Sony Pictures Imageworks nor the names of its
18
* contributors may be used to endorse or promote products derived from
19
* this software without specific prior written permission.
20
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
#ifndef __OSL_BSSRDF_H__
34
#define __OSL_BSSRDF_H__
36
#include <OSL/oslclosure.h>
37
#include <OSL/oslexec.h>
38
#include <OSL/genclosure.h>
40
#include "kernel_types.h"
42
#include "util_types.h"
46
class CBSSRDFClosure : public OSL::ClosurePrimitive {
51
CBSSRDFClosure() : OSL::ClosurePrimitive(BSSRDF),
52
m_shaderdata_flag(0) { }
55
int scattering() const { return LABEL_DIFFUSE; }
56
int shaderdata_flag() const { return m_shaderdata_flag; }
59
int m_shaderdata_flag;
64
#endif /* __OSL_BSSRDF_H__ */