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struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
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/* image sequence baking */
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int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct Object *cObject, int frame);
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void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);