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Viewing changes to source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h

  • Committer: Package Import Robot
  • Author(s): Matteo F. Vescovi
  • Date: 2013-08-14 10:43:49 UTC
  • mfrom: (14.2.19 sid)
  • Revision ID: package-import@ubuntu.com-20130814104349-t1d5mtwkphp12dyj
Tags: 2.68a-3
* Upload to unstable
* debian/: python3.3 Depends simplified
  - debian/control: python3.3 Depends dropped
    for blender-data package
  - 0001-blender_thumbnailer.patch refreshed
* debian/control: libavcodec b-dep versioning dropped

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        virtual float           getFixedTimeStep();
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        virtual void            setGravity(float x,float y,float z);
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        virtual void            getGravity(PHY__Vector3& grav);
 
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        virtual void            getGravity(class MT_Vector3& grav);
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        virtual int                     createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
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                        float pivotX,float pivotY,float pivotZ,
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        }
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        virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
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        virtual bool cullingTest(PHY_CullingCallback callback, void* userData, PHY__Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
 
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        virtual bool cullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
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        //gamelogic callbacks
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                }
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                virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; }
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                virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl) { return false;}
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                virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
 
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                virtual PHY_IPhysicsController* CreateSphereController(float radius,const class MT_Vector3& position) {return 0;}
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                virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
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                virtual void    setConstraintParam(int constraintId,int param,float value,float value1)