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Viewing changes to intern/cycles/render/filter.cpp

  • Committer: Package Import Robot
  • Author(s): Matteo F. Vescovi
  • Date: 2013-08-14 10:43:49 UTC
  • mfrom: (14.2.19 sid)
  • Revision ID: package-import@ubuntu.com-20130814104349-t1d5mtwkphp12dyj
Tags: 2.68a-3
* Upload to unstable
* debian/: python3.3 Depends simplified
  - debian/control: python3.3 Depends dropped
    for blender-data package
  - 0001-blender_thumbnailer.patch refreshed
* debian/control: libavcodec b-dep versioning dropped

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/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#include "camera.h"
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#include "device.h"
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#include "filter.h"
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#include "scene.h"
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#include "kernel_types.h"
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#include "util_algorithm.h"
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#include "util_debug.h"
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#include "util_math.h"
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CCL_NAMESPACE_BEGIN
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Filter::Filter()
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{
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        filter_type = FILTER_BOX;
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        filter_width = 1.0f;
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        need_update = true;
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}
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Filter::~Filter()
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{
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}
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static float filter_func_box(float v, float width)
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{
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        return (float)1;
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}
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static float filter_func_gaussian(float v, float width)
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{
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        v *= (float)2/width;
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        return (float)expf((float)-2*v*v);
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}
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static vector<float> filter_table(FilterType type, float width)
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{
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        const int filter_table_size = FILTER_TABLE_SIZE-1;
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        vector<float> filter_table_cdf(filter_table_size+1);
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        vector<float> filter_table(filter_table_size+1);
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        float (*filter_func)(float, float) = NULL;
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        int i, half_size = filter_table_size/2;
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        switch(type) {
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                case FILTER_BOX:
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                        filter_func = filter_func_box;
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                        break;
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                case FILTER_GAUSSIAN:
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                        filter_func = filter_func_gaussian;
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                        break;
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                default:
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                        assert(0);
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        }
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        /* compute cumulative distribution function */
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        filter_table_cdf[0] = 0.0f;
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        for(i = 0; i < filter_table_size; i++) {
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                float x = i*width*0.5f/(filter_table_size-1);
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                float y = filter_func(x, width);
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                filter_table_cdf[i+1] += filter_table_cdf[i] + fabsf(y);
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        }
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        for(i = 0; i <= filter_table_size; i++)
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                filter_table_cdf[i] /= filter_table_cdf[filter_table_size];
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        /* create importance sampling table */
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        for(i = 0; i <= half_size; i++) {
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                float x = i/(float)half_size;
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                int index = upper_bound(filter_table_cdf.begin(), filter_table_cdf.end(), x) - filter_table_cdf.begin();
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                float t;
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                if(index < filter_table_size+1) {
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                        t = (x - filter_table_cdf[index])/(filter_table_cdf[index+1] - filter_table_cdf[index]);
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                }
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                else {
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                        t = 0.0f;
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                        index = filter_table_size;
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                }
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                float y = ((index + t)/(filter_table_size))*width;
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                filter_table[half_size+i] = 0.5f*(1.0f + y);
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                filter_table[half_size-i] = 0.5f*(1.0f - y);
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        }
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        return filter_table;
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}
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void Filter::device_update(Device *device, DeviceScene *dscene)
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{
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        if(!need_update)
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                return;
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        device_free(device, dscene);
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        /* update __filter_table */
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        vector<float> table = filter_table(filter_type, filter_width);
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        dscene->filter_table.copy(&table[0], table.size());
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        device->tex_alloc("__filter_table", dscene->filter_table, true);
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        need_update = false;
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}
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void Filter::device_free(Device *device, DeviceScene *dscene)
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{
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        device->tex_free(dscene->filter_table);
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        dscene->filter_table.clear();
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}
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bool Filter::modified(const Filter& filter)
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{
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        return !(filter_type == filter.filter_type &&
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                filter_width == filter.filter_width);
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}
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void Filter::tag_update(Scene *scene)
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{
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        need_update = true;
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}
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CCL_NAMESPACE_END
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