29
29
p.y = (p.y + 0.00001f)*0.9999f;
30
30
p.z = (p.z + 0.00001f)*0.9999f;
36
36
return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f;
39
__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
39
__device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
41
41
uint co_offset, color1_offset, color2_offset, scale_offset;
42
42
uint color_offset, fac_offset;