1224
1224
mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale);
1226
1226
copy_m4_m3(tmat4, bone_rotscale);
1229
1229
/* Those flags do not affect position, use plain parent transform space! */
1230
1230
else if (bone->flag & (BONE_HINGE | BONE_NO_SCALE)) {
1233
1233
/* Else (i.e. default, usual case), just use the same matrix for rotation/scaling, and location. */