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  • Committer: Package Import Robot
  • Author(s): Patrick Matthäi
  • Date: 2013-09-17 10:35:51 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130917103551-az7p3nz9jgxwqjfn
Tags: 1.3.9.15-1
New upstream release.

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if USE_SDL2
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manaplus_CXXFLAGS += -I$(srcdir)/sdl2gfx -DUSE_SDL2
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manaplus_SOURCES += sdl2gfx/SDL_framerate.c \
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              sdl2gfx/SDL_framerate.h
 
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              sdl2gfx/SDL_framerate.h \
 
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              sdl2gfx/SDL_rotozoom.c \
 
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              sdl2gfx/SDL_rotozoom.h
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endif
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if USE_INTERNALGUICHAN
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              resources/resourcemanager.h \
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              resources/sdl2imagehelper.cpp \
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              resources/sdl2imagehelper.h \
 
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              resources/sdl2softwareimagehelper.cpp \
 
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              resources/sdl2softwareimagehelper.h \
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              resources/sdlimagehelper.cpp \
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              resources/sdlimagehelper.h \
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              resources/sdlmusic.cpp \
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              test/testmain.h \
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              actionmanager.cpp \
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              actionmanager.h \
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              actor.cpp \
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              actor.h \
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              actorsprite.cpp \
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              actorsprite.h \
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              actorspritelistener.h \
 
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              being/actor.cpp \
 
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              being/actor.h \
 
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              being/actorsprite.cpp \
 
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              being/actorsprite.h \
 
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              being/actorspritelistener.h \
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              actorspritemanager.cpp \
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              actorspritemanager.h \
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              animatedsprite.cpp \
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              animatedsprite.h \
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              animationdelayload.cpp \
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              animationdelayload.h \
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              animationparticle.cpp \
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              animationparticle.h \
 
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              particle/animationparticle.cpp \
 
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              particle/animationparticle.h \
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              auctionmanager.cpp \
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              auctionmanager.h \
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              avatar.cpp \
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              avatar.h \
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              being.cpp \
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              being.h \
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              beingcacheentry.h \
 
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              being/being.cpp \
 
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              being/being.h \
 
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              being/beingcacheentry.h \
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              beingequipbackend.cpp \
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              beingequipbackend.h \
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              spellmanager.cpp \
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              commandhandler.h \
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              commands.cpp \
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              commands.h \
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              compoundsprite.cpp \
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              compoundsprite.h \
 
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              being/compoundsprite.cpp \
 
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              being/compoundsprite.h \
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              configlistener.h \
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              configuration.cpp \
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              configuration.h \
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              flooritem.h \
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              game.cpp \
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              game.h \
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              graphics.cpp \
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              graphics.h \
 
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              render/graphics.cpp \
 
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              render/graphics.h \
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              graphicsmanager.cpp \
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              graphicsmanager.h \
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              graphicsvertexes.cpp \
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              guild.h \
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              guildmanager.cpp \
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              guildmanager.h \
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              imageparticle.cpp \
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              imageparticle.h \
 
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              particle/imageparticle.cpp \
 
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              particle/imageparticle.h \
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              imagesprite.cpp \
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              imagesprite.h \
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              inventory.cpp \
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              spellshortcut.h \
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              textcommand.cpp \
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              textcommand.h \
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              inputevent.cpp \
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              inputevent.h \
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              inputmanager.cpp \
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              inputmanager.h \
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              joystick.cpp \
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              joystick.h \
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              keyboardconfig.cpp \
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              keyboardconfig.h \
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              keyboarddata.h \
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              keydata.h \
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              keyevent.cpp \
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              keyevent.h \
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              keyinput.cpp \
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              keyinput.h \
 
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              input/inputevent.cpp \
 
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              input/inputevent.h \
 
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              input/inputmanager.cpp \
 
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              input/inputmanager.h \
 
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              input/joystick.cpp \
 
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              input/joystick.h \
 
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              input/keyboardconfig.cpp \
 
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              input/keyboardconfig.h \
 
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              input/keyboarddata.h \
 
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              input/keydata.h \
 
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              input/keyevent.cpp \
 
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              input/keyevent.h \
 
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              input/keyinput.cpp \
 
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              input/keyinput.h \
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              localconsts.h \
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              localplayer.cpp \
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              localplayer.h \
 
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              being/localplayer.cpp \
 
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              being/localplayer.h \
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              logger.cpp \
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              logger.h \
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              main.cpp \
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              maplayer.h \
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              mgl.cpp \
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              mgl.h \
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              mobileopenglgraphics.cpp \
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              mobileopenglgraphics.h \
 
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              render/mobileopenglgraphics.cpp \
 
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              render/mobileopenglgraphics.h \
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              mouseinput.cpp \
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              mouseinput.h \
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              navigationmanager.cpp \
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              navigationmanager.h \
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              normalopenglgraphics.cpp \
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              normalopenglgraphics.h \
 
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              render/normalopenglgraphics.cpp \
 
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              render/normalopenglgraphics.h \
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              notifications.h \
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              notifymanager.cpp \
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              notifymanager.h \
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              nullopenglgraphics.cpp \
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              nullopenglgraphics.h \
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              particle.cpp \
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              particle.h \
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              particlecontainer.cpp \
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              particlecontainer.h \
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              particleemitter.cpp \
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              particleemitter.h \
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              particleemitterprop.h \
 
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              render/nullopenglgraphics.cpp \
 
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              render/nullopenglgraphics.h \
 
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              render/renderers.cpp \
 
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              render/renderers.h \
 
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              render/rendererslistsdl.h \
 
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              render/rendererslistsdl2.h \
 
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              particle/particle.cpp \
 
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              particle/particle.h \
 
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              particle/particlecontainer.cpp \
 
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              particle/particlecontainer.h \
 
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              particle/particleemitter.cpp \
 
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              particle/particleemitter.h \
 
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              particle/particleemitterprop.h \
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              party.cpp \
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              party.h \
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              playerinfo.cpp \
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              playerinfo.h \
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              playerrelations.cpp \
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              playerrelations.h \
 
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              being/playerinfo.cpp \
 
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              being/playerinfo.h \
 
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              being/playerrelations.cpp \
 
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              being/playerrelations.h \
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              position.cpp \
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              position.h \
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              properties.h \
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              rotationalparticle.cpp \
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              rotationalparticle.h \
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              safeopenglgraphics.cpp\
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              safeopenglgraphics.h \
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              sdl2graphics.cpp \
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              sdl2graphics.h \
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              sdlgraphics.cpp \
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              sdlgraphics.h \
 
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              particle/rotationalparticle.cpp \
 
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              particle/rotationalparticle.h \
 
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              render/safeopenglgraphics.cpp\
 
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              render/safeopenglgraphics.h \
 
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              render/sdl2graphics.cpp \
 
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              render/sdl2graphics.h \
 
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              render/sdl2softwaregraphics.cpp \
 
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              render/sdl2softwaregraphics.h \
 
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              render/sdlgraphics.cpp \
 
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              render/sdlgraphics.h \
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              sdlshared.h \
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              shopitem.cpp \
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              shopitem.h \
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              sprite.h \
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              statuseffect.cpp \
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              statuseffect.h \
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              surfacegraphics.cpp \
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              surfacegraphics.h \
 
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              render/surfacegraphics.cpp \
 
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              render/surfacegraphics.h \
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              text.cpp \
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              text.h \
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              textmanager.cpp \
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              textmanager.h \
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              textparticle.cpp \
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              textparticle.h \
 
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              particle/textparticle.cpp \
 
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              particle/textparticle.h \
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              tileset.h \
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              touchactions.cpp \
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              touchactions.h \