4
on_end_stand_anim="[if(turn_to_face_player,set(facing, if(level.player.x < x, -1, 1))), animation('stand')]"
5
on_have_distance="[set(level.player.control_lock, ['ctrl_right']), schedule(2, fire_event('start_talking'))]"
6
on_interact="[set(level.zoom, 2), set(level.player.control_lock, ['ctrl_left']), set(level.player.tmp.running, 0), schedule(20, fire_event('have_distance'))]"
7
on_start_talking="[set(level.player.control_lock, null()), fire_event('talk'), set(level.zoom, 1)]"
14
frame_info="5,6,6,2,581,683,32,38,4,7,5,2,613,683,34,37,3,9,4,2,647,683,36,35,6,6,6,2,683,683,31,38,9,5,9,2,714,683,25,39"