2
id=white_shooting_flower_stem
12
#on_end_normal_anim="if(facing != desired_facing, animation('turn'), animation('shoot')) where desired_facing = if(level.player.x < x, -1, 1)"
14
on_process="set(x,x+ if(3d4 >4, if(target_x > midpoint_x,1,-1))) "
16
on_end_normal_anim="[animation('normal'),set(time_in_animation,1d6)]"
18
image=enemies/white-shooting-flower.png