3
on_collide_object_body="if(collide_with.player,if(level.player.vehicle.hitpoints < level.player.vehicle.max_hitpoints,[set(level.player.vehicle, 'hitpoints', level.player.vehicle.hitpoints + 1),map([0,0,0,0],spawn('coin_sparkle',midpoint_x + 1d40-20,midpoint_y + 1d40-20,0)),sound('OilDrop.ogg'),die()]))"
8
frame_info="4,8,4,0,934,458,12,12,4,8,4,0,946,458,12,12,4,8,4,0,958,458,12,12,4,8,4,0,970,458,12,12,4,8,4,0,982,458,12,12"