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Viewing changes to data/objects/bugs/bat.cfg

  • Committer: Bazaar Package Importer
  • Author(s): Dmitry E. Oboukhov
  • Date: 2010-07-16 12:14:11 UTC
  • Revision ID: james.westby@ubuntu.com-20100716121411-tobhfbyxrrz46dwz
Tags: upstream-1.0
ImportĀ upstreamĀ versionĀ 1.0

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[object_type]
 
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        id=bat
 
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        on_become_active="if(vars.bat, if(vars.bat.hitpoints <= 0, die(), fire_event(vars.bat, 'restore')))"
 
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        on_create="[set(alpha, 0), spawn('bat.instance', midpoint_x, midpoint_y, facing)]"
 
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        on_child_spawned="[
 
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          set(child.vars.zone_x1, vars.zone_x1),
 
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          set(child.vars.zone_x2, vars.zone_x2),
 
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          set(child.vars.zone_y1, vars.zone_y1),
 
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          set(child.vars.zone_y2, vars.zone_y2),
 
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          set(vars.bat, child)
 
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         ]"
 
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        [vars]
 
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        bat="null()"
 
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        damage=1
 
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        team="'evil'"
 
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        [/vars]
 
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        [editor_info]
 
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        category=bugs
 
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                [var]
 
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                name=zone_x1
 
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                type=x
 
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                value="x-250"
 
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                [/var]
 
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                [var]
 
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                name=zone_x2
 
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                type=x
 
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                value="x+260"
 
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                [/var]
 
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                [var]
 
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                name=zone_y1
 
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                type=y
 
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                value="y-20"
 
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                [/var]
 
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                [var]
 
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                name=zone_y2
 
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                type=y
 
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                value="y+120"
 
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                [/var]
 
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        [/editor_info]
 
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        [animation]
 
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        id="hang"
 
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        image="enemies/bat.png"
 
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        rect="1,1,18,28"
 
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        duration="1000000"
 
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        frames="1"
 
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        [/animation]
 
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[object_type]
 
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id="instance"
 
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prototype="hittable"
 
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zorder=20
 
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traction_in_air=1000
 
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tags=swallowable
 
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on_enter_thrown_anim="[set(vars.damage, consts.thrown_damage)]"
 
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on_leave_thrown_anim="[set(vars.damage, consts.normal_damage)]"
 
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on_restore="if(animation = 'thrown', set(hitpoints, 0), [if(vars.flying and (not active), [set(vars.flying, 0), animation('hang'), set(x, vars.start_x), set(y, vars.start_y)])])"
 
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on_create="[set(vars.start_x, x), set(vars.start_y, y)]"
 
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on_end_hang_anim="if(level.player.midpoint_x > vars.zone_x1 and level.player.midpoint_x < vars.zone_x2 and level.player.midpoint_y > vars.zone_y1 and level.player.midpoint_y < vars.zone_y2, [set(animation, 'alert'), set(vars.flying, 1)], set(animation, 'hang'))"
 
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on_end_alert_anim="[set(velocity_y, 200), set(accel_y, -2), animation('fly')]"
 
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on_end_fly_anim="animation('fly')"
 
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on_end_hurt_anim="[set(velocity_y, 200), set(accel_y, -2), animation('fly')]"
 
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on_die="[score(level, 10), spawn_item(self), spawn('die_cloud', midpoint_x, midpoint_y, facing)]"
 
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on_collide_object_thrown="
 
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        [if(collide_with_area = 'body' and collide_with.vars.team != vars.team,
 
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                 [if(collide_with.get_hit_by, [collide_with.get_hit_by(me)]), die()])]"
 
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hitpoints=1
 
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        [vars]
 
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        team="'evil'"
 
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        damage=1
 
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        zone_x1=0
 
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        zone_x2=0
 
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        zone_y1=0
 
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        zone_y2=0
 
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        flying=0
 
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        start_x=0
 
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        start_y=0
 
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        [/vars]
 
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        [consts]
 
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        normal_damage=1
 
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        thrown_damage=5
 
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        [/consts]
 
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        [base:animation]
 
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        body_area=all
 
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        [/animation]
 
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        [animation]
 
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        id="hang"
 
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        image="enemies/bat.png"
 
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        rect="1,1,18,28"
 
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        duration="10"
 
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        frames="2"
 
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        frames_per_row="2"
 
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        pad="3"
 
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        accel_x=0
 
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        accel_y=0
 
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        velocity_x=0
 
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        velocity_y=0
 
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        [/animation]
 
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        [animation]
 
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        id="alert"
 
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        image="enemies/bat.png"
 
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        rect="43,1,60,28"
 
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        duration="20"
 
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        frames="1"
 
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        frames_per_row="1"
 
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        pad="0"
 
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        [/animation]
 
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        [animation]
 
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        id="fly"
 
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        image="enemies/bat.png"
 
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        rect="1,32,26,70"
 
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        duration="8"
 
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        frames="4"
 
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        frames_per_row="4"
 
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        pad="3"
 
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        reverse="no"
 
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        accel_x=-10
 
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        attack_area=all
 
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        [/animation]
 
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        [animation]
 
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        id="hurt"
 
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        image="enemies/bat.png"
 
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        rect="120,32,145,70"
 
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        duration="10"
 
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        frames="1"
 
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        frames_per_row="1"
 
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        pad="0"
 
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        [/animation]
 
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        [animation]
 
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        id="thrown"
 
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        image="enemies/bat.png"
 
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        rect="120,32,145,70"
 
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        duration="30"
 
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        frames="1"
 
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        frames_per_row="1"
 
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        pad="0"
 
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        accel_y=70
 
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        thrown_area=all
 
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        body_area=none
 
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        [/animation]
 
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[/object_type]
 
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[/object_type]