6
on_create="[set(time_in_animation, 1d6),set(velocity_x,velocity_x + 500*facing)]"
8
on_collide_object_heat="if(collide_with.vars.team != vars.team and collide_with_area = 'body' and (not (collide_with.label in tmp.already_hit)), [set(collide_with.hitpoints, collide_with.hitpoints-1), set(tmp.already_hit, tmp.already_hit + [collide_with.label])])"
9
#on_collide_with="[hit(collide_with),die()]"
14
image=effects/particles2.png