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Viewing changes to data/objects/character-power-fx/nene_flameshot.cfg

  • Committer: Bazaar Package Importer
  • Author(s): Dmitry E. Oboukhov
  • Date: 2010-07-16 12:14:11 UTC
  • Revision ID: james.westby@ubuntu.com-20100716121411-tobhfbyxrrz46dwz
Tags: upstream-1.0
ImportĀ upstreamĀ versionĀ 1.0

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        [object_type]
 
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        id=nene_flameshot
 
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        dies_on_inactive=true
 
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        on_end_anim="die()"
 
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        zorder=50
 
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        on_create="[set(time_in_animation, 1d6),set(velocity_x,velocity_x + 500*facing)]"
 
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        on_collide_object_heat="if(collide_with.vars.team != vars.team and collide_with_area = 'body' and (not (collide_with.label in tmp.already_hit)), [set(collide_with.hitpoints, collide_with.hitpoints-1), set(tmp.already_hit, tmp.already_hit + [collide_with.label])])"
 
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        #on_collide_with="[hit(collide_with),die()]"
 
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        #on_collide="die()"
 
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                [animation]
 
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                id=normal
 
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                image=effects/particles2.png
 
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                rect=2,53,19,77
 
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                pad=3
 
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                frames=10
 
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                frames_per_row=5
 
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                duration=3
 
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                heat_area=all
 
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                [/animation]
 
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        [/object_type]