3
id=playable_mosquito_test
9
on_collide_with="set(hitpoints, hitpoints - 1)"
10
on_die="[spawn('die_cloud', midpoint_x, midpoint_y, facing)]"
11
on_process="if((ctrl_left and facing > 0) or (ctrl_right and facing < 0),
12
[facing(-facing), animation('turn')], null())"
13
on_end_anim="animation('fly')"
14
on_collide="[facing(-facing), animation('turn')]"
15
on_jumped_on="animation('spring')"
16
# on_collide_with="elastic_collision(collide_with,me)"
19
image=enemies/mosquito.png
36
image=enemies/mosquito.png
53
image=enemies/mosquito.png
68
image=enemies/mosquito.png