4
object_level_collisions="yes"
5
on_collide_level="die()"
6
on_collide_object="if(collide_with_area = 'body', die())"
7
on_collide_with="[shake_screen(0,100,0,-100), hit(collide_with), die()]"
8
on_create="sound('missile_launch.ogg')"
9
on_die="[spawn('explosion1', x, y, facing),
10
shake_screen(0,50,0,-50)]"
11
on_process="if(abs(trail_x - x) > 92, [spawn('missile_trail1', x + if(facing = 1, -46, 60), y+2, facing), set_var('trail_x', x)], null())"
18
attack_area="0,0,10,8"
22
frame_info="0,0,1,0,767,846,29,9,1,0,2,0,796,846,27,9"
25
image="compiled-0.png"
26
rect="767,846,796,854"