3
on_collide_object_body="if(collide_with.player,if(level.player.driver.hitpoints < level.player.driver.max_hitpoints,
4
[die(), sound('AppleCrunch.ogg'), set(level.player.driver, 'hitpoints', level.player.driver.hitpoints + 1)]))"
5
on_die="map([0]*10, spawn('heart_sparkle_large', level.player.driver.midpoint_x, level.player.driver.y2, 0))"
11
frame_info="4,8,4,0,874,458,12,12,4,8,4,0,886,458,12,12,4,8,4,0,898,458,12,12,4,8,4,0,910,458,12,12,4,8,4,0,922,458,12,12"