34
on_editor_changing_variable="remove_water(zone_x1, zone_y1, zone_x2, zone_y2)"
35
on_editor_removed="remove_water(zone_x1, zone_y1, zone_x2, zone_y2)"
36
on_editor_changed_variable="add_water(zone_x1, zone_y1, zone_x2, zone_y2, [70, 0, 70, 50])"
37
on_editor_added="add_water(zone_x1, zone_y1, zone_x2, zone_y2, [70, 0, 70, 50])"
40
set(activation_area, [vars.zone_x1 - 50, vars.zone_y1 - 100, (vars.zone_x2 - vars.zone_x1) + 100, (vars.zone_y2 - vars.zone_y1) + 100])]"
43
set(alpha,0), add_particles('bubbles'), add_particles('fizz'),
44
fire_event('setup_particles')]"
47
set(bubbles.area, [zone_x1, zone_y1, zone_x2, zone_y2]),
48
set(fizz.min_x, vars.zone_x1 - x),
49
set(fizz.max_x, vars.zone_x2 - x),
50
set(fizz.min_y, (vars.zone_y1 - 15) - y),
51
set(fizz.max_y, (vars.zone_y1 + 15) - y),
52
set(fizz.spawn_rate, 2*(zone_x2 - zone_x1))
56
on_end_anim="animation('normal')"
59
image=effects/particles.png
72
number_of_particles=100
96
#color=255,255,255,255
100
image=effects/particles.png