3
on_create="animation('stand')"
4
on_end_stand_anim="[if(turn_to_face_player,set(facing, if(level.player.x < x, -1, 1))), animation('stand')]"
5
on_have_distance="[set(level.player.control_lock, ['ctrl_right']), schedule(2, fire_event('start_talking'))]"
6
on_interact="[set(level.zoom, 2), set(level.player.control_lock, ['ctrl_left']), set(level.player.tmp.running, 0), schedule(20, fire_event('have_distance'))]"
7
on_start_talking="[set(level.player.control_lock, null()), fire_event('talk'), set(level.zoom, 1)]"
8
solid_area="9,10,29,29"
15
frame_info="3,6,5,1,539,226,30,25,2,5,4,1,569,226,32,26,2,5,3,1,601,226,33,26"
18
image="compiled-2.png"
21
rect="536,220,573,251"
28
frame_info="2,5,3,1,444,226,33,26,2,5,4,1,477,226,32,26,3,6,5,1,509,226,30,25"
31
image="compiled-2.png"
33
rect="442,221,479,252"
39
frame_info="2,5,4,6,235,252,30,25"
41
image="compiled-2.png"
43
rect="233,247,268,282"