1
! ==============================================================================
2
! ENGLISH: Language Definition File
4
! Supplied for use with Inform 6 -- Release 6/11 -- Serial number 040227
6
! Copyright Graham Nelson 1993-2004 but freely usable (see manuals)
8
! This file is automatically Included in your game file by "parserm".
9
! Strictly, "parserm" includes the file named in the "language__" variable,
10
! whose contents can be defined by+language_name=XXX compiler setting (with a
11
! default of "english").
13
! Define the constant DIALECT_US before including "Parser" to obtain American
15
! ==============================================================================
19
! ------------------------------------------------------------------------------
20
! Part I. Preliminaries
21
! ------------------------------------------------------------------------------
23
Constant EnglishNaturalLanguage; ! Needed to keep old pronouns mechanism
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Class CompassDirection
26
with number 0, article "the",
28
if (location provides compass_look && location.compass_look(self)) rtrue;
29
if (self.compass_look()) rtrue;
30
L__M(##Look, 7, self);
35
Object Compass "compass" has concealed;
37
#Ifndef WITHOUT_DIRECTIONS;
38
CompassDirection -> n_obj "north"
39
with door_dir n_to, name 'n//' 'north';
40
CompassDirection -> s_obj "south"
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with door_dir s_to, name 's//' 'south';
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CompassDirection -> e_obj "east"
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with door_dir e_to, name 'e//' 'east';
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CompassDirection -> w_obj "west"
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with door_dir w_to, name 'w//' 'west';
46
CompassDirection -> ne_obj "northeast"
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with door_dir ne_to, name 'ne' 'northeast';
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CompassDirection -> nw_obj "northwest"
49
with door_dir nw_to, name 'nw' 'northwest';
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CompassDirection -> se_obj "southeast"
51
with door_dir se_to, name 'se' 'southeast';
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CompassDirection -> sw_obj "southwest"
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with door_dir sw_to, name 'sw' 'southwest';
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CompassDirection -> u_obj "up above"
55
with door_dir u_to, name 'u//' 'up' 'ceiling' 'above' 'sky';
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CompassDirection -> d_obj "ground"
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with door_dir d_to, name 'd//' 'down' 'floor' 'below' 'ground';
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#endif; ! WITHOUT_DIRECTIONS
60
CompassDirection -> in_obj "inside"
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with door_dir in_to, name 'in' 'inside';
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CompassDirection -> out_obj "outside"
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with door_dir out_to, name 'out' 'outside';
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! ------------------------------------------------------------------------------
67
! ------------------------------------------------------------------------------
69
Constant AGAIN1__WD = 'again';
70
Constant AGAIN2__WD = 'g//';
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Constant AGAIN3__WD = 'again';
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Constant OOPS1__WD = 'oops';
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Constant OOPS2__WD = 'o//';
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Constant OOPS3__WD = 'oops';
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Constant UNDO1__WD = 'undo';
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Constant UNDO2__WD = 'undo';
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Constant UNDO3__WD = 'undo';
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Constant ALL1__WD = 'all';
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Constant ALL2__WD = 'each';
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Constant ALL3__WD = 'every';
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Constant ALL4__WD = 'everything';
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Constant ALL5__WD = 'both';
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Constant AND1__WD = 'and';
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Constant AND2__WD = 'and';
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Constant AND3__WD = 'and';
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Constant BUT1__WD = 'but';
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Constant BUT2__WD = 'except';
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Constant BUT3__WD = 'but';
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Constant ME1__WD = 'me';
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Constant ME2__WD = 'myself';
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Constant ME3__WD = 'self';
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Constant OF1__WD = 'of';
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Constant OF2__WD = 'of';
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Constant OF3__WD = 'of';
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Constant OF4__WD = 'of';
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Constant OTHER1__WD = 'another';
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Constant OTHER2__WD = 'other';
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Constant OTHER3__WD = 'other';
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Constant THEN1__WD = 'then';
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Constant THEN2__WD = 'then';
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Constant THEN3__WD = 'then';
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Constant NO1__WD = 'n//';
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Constant NO2__WD = 'no';
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Constant NO3__WD = 'no';
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Constant YES1__WD = 'y//';
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Constant YES2__WD = 'yes';
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Constant YES3__WD = 'yes';
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Constant AMUSING__WD = 'amusing';
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Constant FULLSCORE1__WD = 'fullscore';
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Constant FULLSCORE2__WD = 'full';
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Constant QUIT1__WD = 'q//';
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Constant QUIT2__WD = 'quit';
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Constant RESTART__WD = 'restart';
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Constant RESTORE__WD = 'restore';
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Array LanguagePronouns table
121
! word possible GNAs connected
127
'it' $$001000111000 NULL
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'him' $$100000000000 NULL
129
'her' $$010000000000 NULL
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'them' $$000111000111 NULL;
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Array LanguageDescriptors table
134
! word possible GNAs descriptor connected
135
! to follow: type: to:
140
'my' $$111111111111 POSSESS_PK 0
141
'this' $$111111111111 POSSESS_PK 0
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'these' $$000111000111 POSSESS_PK 0
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'that' $$111111111111 POSSESS_PK 1
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'those' $$000111000111 POSSESS_PK 1
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'his' $$111111111111 POSSESS_PK 'him'
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'her' $$111111111111 POSSESS_PK 'her'
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'their' $$111111111111 POSSESS_PK 'them'
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'its' $$111111111111 POSSESS_PK 'it'
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'the' $$111111111111 DEFART_PK NULL
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'a//' $$111000111000 INDEFART_PK NULL
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'an' $$111000111000 INDEFART_PK NULL
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'some' $$000111000111 INDEFART_PK NULL
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'lit' $$111111111111 light NULL
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'lighted' $$111111111111 light NULL
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'unlit' $$111111111111 (-light) NULL;
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Array LanguageNumbers table
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'one' 1 'two' 2 'three' 3 'four' 4 'five' 5
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'six' 6 'seven' 7 'eight' 8 'nine' 9 'ten' 10
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'eleven' 11 'twelve' 12 'thirteen' 13 'fourteen' 14 'fifteen' 15
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'sixteen' 16 'seventeen' 17 'eighteen' 18 'nineteen' 19 'twenty' 20;
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! ------------------------------------------------------------------------------
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! Part III. Translation
165
! ------------------------------------------------------------------------------
167
[ LanguageToInformese;
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! ------------------------------------------------------------------------------
172
! ------------------------------------------------------------------------------
174
Constant LanguageAnimateGender = male;
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Constant LanguageInanimateGender = neuter;
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Constant LanguageContractionForms = 2; ! English has two:
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! 0 = starting with a consonant
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! 1 = starting with a vowel
181
[ LanguageContraction text;
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if (text->0 == 'a' or 'e' or 'i' or 'o' or 'u'
183
or 'A' or 'E' or 'I' or 'O' or 'U') return 1;
187
Array LanguageArticles -->
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! Contraction form 0: Contraction form 1:
190
! Cdef Def Indef Cdef Def Indef
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"The " "the " "a " "The " "the " "an " ! Articles 0
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"The " "the " "some " "The " "the " "some "; ! Articles 1
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! m f n m f n m f n m f n
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Array LanguageGNAsToArticles --> 0 0 0 1 1 1 0 0 0 1 1 1;
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[ LanguageDirection d;
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ne_to: print "northeast";
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nw_to: print "northwest";
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se_to: print "southeast";
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sw_to: print "southwest";
215
default: return RunTimeError(9,d);
219
[ LanguageNumber n f;
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if (n == 0) { print "zero"; rfalse; }
221
if (n < 0) { print "minus "; n = -n; }
222
if (n >= 1000) { print (LanguageNumber) n/1000, " thousand"; n = n%1000; f = 1; }
224
if (f == 1) print ", ";
225
print (LanguageNumber) n/100, " hundred"; n = n%100; f = 1;
229
if (f == 1) print " ";
231
if (f == 1) print " and ";
246
13: print "thirteen";
247
14: print "fourteen";
250
17: print "seventeen";
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18: print "eighteen";
252
19: print "nineteen";
253
20 to 99: switch (n/10) {
263
if (n%10 ~= 0) print "-", (LanguageNumber) n%10;
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[ LanguageTimeOfDay hours mins i;
270
if (i < 10) print " ";
271
print i, ":", mins/10, mins%10;
272
if ((hours/12) > 0) print " pm"; else print " am";
277
'i//','inv','inventory':
278
print "take inventory";
280
'x//': print "examine";
287
! ----------------------------------------------------------------------------
288
! LanguageVerbIsDebugging is called by SearchScope. It should return true
289
! if word w is a debugging verb which needs all objects to be in scope.
290
! ----------------------------------------------------------------------------
293
[ LanguageVerbIsDebugging w;
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if (w == 'purloin' or 'tree' or 'abstract'
295
or 'gonear' or 'scope' or 'showobj')
301
! ----------------------------------------------------------------------------
302
! LanguageVerbLikesAdverb is called by PrintCommand when printing an UPTO_PE
303
! error or an inference message. Words which are intransitive verbs, i.e.,
304
! which require a direction name as an adverb ('walk west'), not a noun
305
! ('I only understood you as far as wanting to touch /the/ ground'), should
306
! cause the routine to return true.
307
! ----------------------------------------------------------------------------
309
[ LanguageVerbLikesAdverb w;
310
if (w == 'look' or 'go' or 'push' or 'walk')
315
! ----------------------------------------------------------------------------
316
! LanguageVerbMayBeName is called by NounDomain when dealing with the
317
! player's reply to a "Which do you mean, the short stick or the long
318
! stick?" prompt from the parser. If the reply is another verb (for example,
319
! LOOK) then then previous ambiguous command is discarded /unless/
320
! it is one of these words which could be both a verb /and/ an
321
! adjective in a 'name' property.
322
! ----------------------------------------------------------------------------
324
[ LanguageVerbMayBeName w;
325
if (w == 'long' or 'short' or 'normal'
326
or 'brief' or 'full' or 'verbose')
331
Constant NKEY__TX = "N = next subject";
332
Constant PKEY__TX = "P = previous";
333
Constant QKEY1__TX = " Q = resume game";
334
Constant QKEY2__TX = "Q = previous menu";
335
Constant RKEY__TX = "RETURN = read subject";
337
Constant NKEY1__KY = 'N';
338
Constant NKEY2__KY = 'n';
339
Constant PKEY1__KY = 'P';
340
Constant PKEY2__KY = 'p';
341
Constant QKEY1__KY = 'Q';
342
Constant QKEY2__KY = 'q';
344
Constant SCORE__TX = "Score: ";
345
Constant MOVES__TX = "Moves: ";
346
Constant TIME__TX = "Time: ";
347
Constant CANTGO__TX = "You can't go that way.";
348
Constant FORMER__TX = "your former self";
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Constant YOURSELF__TX = "yourself";
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Constant YOU__TX = "You";
351
Constant DARKNESS__TX = "Darkness";
353
Constant THOSET__TX = "those things";
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Constant THAT__TX = "that";
355
Constant OR__TX = " or ";
356
Constant NOTHING__TX = "nothing";
357
Constant IS__TX = " is";
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Constant ARE__TX = " are";
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Constant IS2__TX = "is ";
360
Constant ARE2__TX = "are ";
361
Constant AND__TX = " and ";
362
Constant WHOM__TX = "whom ";
363
Constant WHICH__TX = "which ";
364
Constant COMMA__TX = ", ";
367
[ ThatorThose obj; ! Used in the accusative
368
if (obj == player) { print "you"; return; }
369
if (obj has pluralname) { print "those"; return; }
370
if (obj has animate) {
371
if (obj has female) { print "her"; return; }
373
if (obj hasnt neuter) { print "him"; return; }
379
if (obj == player) { print "yourself"; return; }
380
if (obj has pluralname) { print "them"; return; }
381
if (obj has animate) {
382
if (obj has female) { print "her"; return; }
384
if (obj hasnt neuter) { print "him"; return; }
390
if (obj has pluralname || obj == player) print "are"; else print "is";
393
[ CThatorThose obj; ! Used in the nominative
394
if (obj == player) { print "You"; return; }
395
if (obj has pluralname) { print "Those"; return; }
396
if (obj has animate) {
397
if (obj has female) { print "She"; return; }
399
if (obj hasnt neuter) { print "He"; return; }
404
[ CTheyreorThats obj;
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if (obj == player) { print "You're"; return; }
406
if (obj has pluralname) { print "They're"; return; }
407
if (obj has animate) {
408
if (obj has female) { print "She's"; return; }
409
else if (obj hasnt neuter) { print "He's"; return; }
416
"There is no reply.";
418
Attack: "Violence isn't the answer to this one.";
419
Blow: "You can't usefully blow ", (thatorthose) x1, ".";
420
Burn: "This dangerous act would achieve little.";
421
Buy: "Nothing is on sale.";
422
Climb: "I don't think much is to be achieved by that.";
424
1: print_ret (ctheyreorthats) x1, " not something you can close.";
425
2: print_ret (ctheyreorthats) x1, " already closed.";
426
3: "You close ", (the) x1, ".";
428
CommandsOff: switch (n) {
429
1: "[Command recording off.]";
431
2: "[Command recording already off.]";
434
CommandsOn: switch (n) {
435
1: "[Command recording on.]";
437
2: "[Commands are currently replaying.]";
438
3: "[Command recording already on.]";
439
4: "[Command recording failed.]";
442
CommandsRead: switch (n) {
443
1: "[Replaying commands.]";
445
2: "[Commands are already replaying.]";
446
3: "[Command replay failed. Command recording is on.]";
447
4: "[Command replay failed.]";
448
5: "[Command replay complete.]";
451
Consult: "You discover nothing of interest in ", (the) x1, ".";
452
Cut: "Cutting ", (thatorthose) x1, " up would achieve little.";
453
Dig: "Digging would achieve nothing here.";
454
Disrobe: switch (n) {
455
1: "You're not wearing ", (thatorthose) x1, ".";
456
2: "You take off ", (the) x1, ".";
458
Drink: "There's nothing suitable to drink here.";
460
1: if (x1 has pluralname) print (The) x1, " are "; else print (The) x1, " is ";
462
2: "You haven't got ", (thatorthose) x1, ".";
463
3: "(first taking ", (the) x1, " off)";
467
1: print_ret (ctheyreorthats) x1, " plainly inedible.";
468
2: "You eat ", (the) x1, ". Not bad.";
471
1: print_ret (The) x1, " can't contain things.";
472
2: print_ret (The) x1, " ", (isorare) x1, " closed.";
473
3: print_ret (The) x1, " ", (isorare) x1, " empty already.";
474
4: "That would scarcely empty anything.";
477
1: print "But you're already ";
478
if (x1 has supporter) print "on "; else print "in ";
479
print_ret (the) x1, ".";
480
2: if (x1 has pluralname) print "They're"; else print "That's";
481
print " not something you can ";
483
'stand': "stand on.";
484
'sit': "sit down on.";
485
'lie': "lie down on.";
488
3: "You can't get into the closed ", (name) x1, ".";
489
4: "You can only get into something free-standing.";
491
if (x1 has supporter) print "onto "; else print "into ";
492
print_ret (the) x1, ".";
493
6: print "(getting ";
494
if (x1 has supporter) print "off "; else print "out of ";
496
7: if (x1 has supporter) "(getting onto ", (the) x1, ")^";
497
if (x1 has container) "(getting into ", (the) x1, ")^";
498
"(entering ", (the) x1, ")^";
500
Examine: switch (n) {
501
1: "Darkness, noun. An absence of light to see by.";
502
2: "You see nothing special about ", (the) x1, ".";
503
3: print (The) x1, " ", (isorare) x1, " currently switched ";
504
if (x1 has on) "on."; else "off.";
507
1: "But you aren't in anything at the moment.";
508
2: "You can't get out of the closed ", (name) x1, ".";
510
if (x1 has supporter) print "off "; else print "out of ";
511
print_ret (the) x1, ".";
512
4: print "But you aren't ";
513
if (x1 has supporter) print "on "; else print "in ";
514
print_ret (the) x1, ".";
516
Fill: "But there's no water here to carry.";
517
FullScore: switch (n) {
518
1: if (deadflag) print "The score was "; else print "The score is ";
519
"made up as follows:^";
520
2: "finding sundry items";
521
3: "visiting various places";
522
4: print "total (out of ", MAX_SCORE; ")";
524
GetOff: "But you aren't on ", (the) x1, " at the moment.";
526
1: "You aren't holding ", (the) x1, ".";
527
2: "You juggle ", (the) x1, " for a while, but don't achieve much.";
529
if (x1 has pluralname) print " don't"; else print " doesn't";
533
1: print "You'll have to get ";
534
if (x1 has supporter) print "off "; else print "out of ";
535
print_ret (the) x1, " first.";
536
2: print_ret (string) CANTGO__TX; ! "You can't go that way."
537
3: "You are unable to climb ", (the) x1, ".";
538
4: "You are unable to descend by ", (the) x1, ".";
539
5: "You can't, since ", (the) x1, " ", (isorare) x1, " in the way.";
540
6: print "You can't, since ", (the) x1;
541
if (x1 has pluralname) " lead nowhere."; else " leads nowhere.";
544
1: "You need to be holding ", (the) x1, " before you can put ", (itorthem) x1,
545
" into something else.";
546
2: print_ret (Cthatorthose) x1, " can't contain things.";
547
3: print_ret (The) x1, " ", (isorare) x1, " closed.";
548
4: "You'll need to take ", (itorthem) x1, " off first.";
549
5: "You can't put something inside itself.";
550
6: "(first taking ", (itorthem) x1, " off)^";
551
7: "There is no more room in ", (the) x1, ".";
553
9: "You put ", (the) x1, " into ", (the) second, ".";
556
1: "You are carrying nothing.";
557
2: print "You are carrying";
561
Jump: "You jump on the spot, fruitlessly.";
563
"You would achieve nothing by this.";
564
Kiss: "Keep your mind on the game.";
565
Listen: "You hear nothing unexpected.";
566
ListMiscellany: switch (n) {
567
1: print " (providing light)";
568
2: print " (which ", (isorare) x1, " closed)";
569
3: print " (closed and providing light)";
570
4: print " (which ", (isorare) x1, " empty)";
571
5: print " (empty and providing light)";
572
6: print " (which ", (isorare) x1, " closed and empty)";
573
7: print " (closed, empty and providing light)";
574
8: print " (providing light and being worn";
575
9: print " (providing light";
576
10: print " (being worn";
577
11: print " (which ", (isorare) x1, " ";
579
13: print "open but empty";
581
15: print "closed and locked";
582
16: print " and empty";
583
17: print " (which ", (isorare) x1, " empty)";
584
18: print " containing ";
586
20: print ", on top of ";
588
22: print ", inside ";
590
LMode1: " is now in its normal ~brief~ printing mode, which gives long descriptions
591
of places never before visited and short descriptions otherwise.";
592
LMode2: " is now in its ~verbose~ mode, which always gives long descriptions
593
of locations (even if you've been there before).";
594
LMode3: " is now in its ~superbrief~ mode, which always gives short descriptions
595
of locations (even if you haven't been there before).";
597
1: if (x1 has pluralname) print "They don't "; else print "That doesn't ";
598
"seem to be something you can lock.";
599
2: print_ret (ctheyreorthats) x1, " locked at the moment.";
600
3: "First you'll have to close ", (the) x1, ".";
601
4: if (x1 has pluralname) print "Those don't "; else print "That doesn't ";
602
"seem to fit the lock.";
603
5: "You lock ", (the) x1, ".";
606
1: print " (on ", (the) x1, ")";
607
2: print " (in ", (the) x1, ")";
608
3: print " (as ", (object) x1, ")";
609
4: print "^On ", (the) x1;
610
WriteListFrom(child(x1),
611
ENGLISH_BIT+RECURSE_BIT+PARTINV_BIT+TERSE_BIT+CONCEAL_BIT+ISARE_BIT);
614
if (x1 ~= location) {
615
if (x1 has supporter) print "^On "; else print "^In ";
616
print (the) x1, " you";
620
if (n == 5) print "also ";
622
WriteListFrom(child(x1),
623
ENGLISH_BIT+RECURSE_BIT+PARTINV_BIT+TERSE_BIT+CONCEAL_BIT+WORKFLAG_BIT);
624
if (x1 ~= location) "."; else " here.";
625
7: "You see nothing unexpected in that direction.";
627
LookUnder: switch (n) {
629
2: "You find nothing of interest.";
632
Miscellany: switch (n) {
633
1: "(considering the first sixteen objects only)^";
635
3: print " You have died ";
636
4: print " You have won ";
637
5: print "^Would you like to RESTART, RESTORE a saved game";
638
#Ifdef DEATH_MENTION_UNDO;
639
print ", UNDO your last move";
641
if (TASKS_PROVIDED == 0) print ", give the FULL score for that game";
642
if (deadflag == 2 && AMUSING_PROVIDED == 0)
643
print ", see some suggestions for AMUSING things to do";
645
6: "[Your interpreter does not provide ~undo~. Sorry!]";
647
7: "~Undo~ failed. [Not all interpreters provide it.]";
648
#Ifnot; ! TARGET_GLULX
649
7: "[You cannot ~undo~ any further.]";
651
8: "Please give one of the answers above.";
652
9: "^It is now pitch dark in here!";
653
10: "I beg your pardon?";
654
11: "[You can't ~undo~ what hasn't been done!]";
655
12: "[Can't ~undo~ twice in succession. Sorry!]";
656
13: "[Previous turn undone.]";
657
14: "Sorry, that can't be corrected.";
658
15: "Think nothing of it.";
659
16: "~Oops~ can only correct a single word.";
660
17: "It is pitch dark, and you can't see a thing.";
661
18: print "yourself";
662
19: "As good-looking as ever.";
663
20: "To repeat a command like ~frog, jump~, just say ~again~, not ~frog, again~.";
664
21: "You can hardly repeat that.";
665
22: "You can't begin with a comma.";
666
23: "You seem to want to talk to someone, but I can't see whom.";
667
24: "You can't talk to ", (the) x1, ".";
668
25: "To talk to someone, try ~someone, hello~ or some such.";
669
26: "(first taking ", (the) not_holding, ")";
670
27: "I didn't understand that sentence.";
671
28: print "I only understood you as far as wanting to ";
672
29: "I didn't understand that number.";
673
30: "You can't see any such thing.";
674
31: "You seem to have said too little!";
675
32: "You aren't holding that!";
676
33: "You can't use multiple objects with that verb.";
677
34: "You can only use multiple objects once on a line.";
678
35: "I'm not sure what ~", (address) pronoun_word, "~ refers to.";
679
36: "You excepted something not included anyway!";
680
37: "You can only do that to something animate.";
682
38: "That's not a verb I recognize.";
684
38: "That's not a verb I recognise.";
686
39: "That's not something you need to refer to in the course of this game.";
687
40: "You can't see ~", (address) pronoun_word, "~ (", (the) pronoun_obj,
689
41: "I didn't understand the way that finished.";
690
42: if (x1 == 0) print "None"; else print "Only ", (number) x1;
692
if (x1 == 1) print "is"; else print "are";
694
43: "Nothing to do!";
695
44: "There are none at all available!";
696
45: print "Who do you mean, ";
697
46: print "Which do you mean, ";
698
47: "Sorry, you can only have one item here. Which exactly?";
699
48: print "Whom do you want";
700
if (actor ~= player) print " ", (the) actor;
701
print " to "; PrintCommand(); print "?^";
702
49: print "What do you want";
703
if (actor ~= player) print " ", (the) actor;
704
print " to "; PrintCommand(); print "?^";
705
50: print "Your score has just gone ";
706
if (x1 > 0) print "up"; else { x1 = -x1; print "down"; }
707
print " by ", (number) x1, " point";
708
if (x1 > 1) print "s";
709
51: "(Since something dramatic has happened, your list of commands has been cut short.)";
710
52: "^Type a number from 1 to ", x1, ", 0 to redisplay or press ENTER.";
711
53: "^[Please press SPACE.]";
712
54: "[Comment recorded.]";
713
55: "[Comment NOT recorded.]";
717
No,Yes: "That was a rhetorical question.";
719
"Score notification off.";
720
NotifyOn: "Score notification on.";
721
Objects: switch (n) {
722
1: "Objects you have handled:^";
726
5: print " (given away)";
727
6: print " (in ", (name) x1, ")";
728
7: print " (in ", (the) x1, ")";
729
8: print " (inside ", (the) x1, ")";
730
9: print " (on ", (the) x1, ")";
734
1: print_ret (ctheyreorthats) x1, " not something you can open.";
735
2: if (x1 has pluralname) print "They seem "; else print "It seems ";
737
3: print_ret (ctheyreorthats) x1, " already open.";
738
4: print "You open ", (the) x1, ", revealing ";
739
if (WriteListFrom(child(x1), ENGLISH_BIT+TERSE_BIT+CONCEAL_BIT) == 0) "nothing.";
741
5: "You open ", (the) x1, ".";
743
Order: print (The) x1;
744
if (x1 has pluralname) print " have"; else print " has";
745
" better things to do.";
747
1: print "You have visited: ";
750
Pray: "Nothing practical results from your prayer.";
752
Pronouns: switch (n) {
753
1: print "At the moment, ";
756
4: "no pronouns are known to the game.";
759
Pull,Push,Turn: switch (n) {
760
1: if (x1 has pluralname) print "Those are "; else print "It is ";
762
2: "You are unable to.";
763
3: "Nothing obvious happens.";
764
4: "That would be less than courteous.";
767
PushDir: switch (n) {
768
1: "Is that the best you can think of?";
769
2: "That's not a direction.";
770
3: "Not that way you can't.";
773
1: "You need to be holding ", (the) x1, " before you can put ",
774
(itorthem) x1, " on top of something else.";
775
2: "You can't put something on top of itself.";
776
3: "Putting things on ", (the) x1, " would achieve nothing.";
777
4: "You lack the dexterity.";
778
5: "(first taking ", (itorthem) x1, " off)^";
779
6: "There is no more room on ", (the) x1, ".";
781
8: "You put ", (the) x1, " on ", (the) second, ".";
784
1: print "Please answer yes or no.";
785
2: print "Are you sure you want to quit? ";
788
1: if (x1 has pluralname) print "They are"; else print "It is";
789
" unfortunately closed.";
790
2: if (x1 has pluralname) print "But they aren't"; else print "But it isn't";
794
Restart: switch (n) {
795
1: print "Are you sure you want to restart? ";
798
Restore: switch (n) {
799
1: "Restore failed.";
802
Rub: "You achieve nothing by this.";
808
1: if (deadflag) print "In that game you scored "; else print "You have so far scored ";
809
print score, " out of a possible ", MAX_SCORE, ", in ", turns, " turn";
810
if (turns ~= 1) print "s";
812
2: "There is no score in this story.";
814
ScriptOff: switch (n) {
815
1: "Transcripting is already off.";
816
2: "^End of transcript.";
817
3: "Attempt to end transcript failed.";
819
ScriptOn: switch (n) {
820
1: "Transcripting is already on.";
821
2: "Start of a transcript of";
822
3: "Attempt to begin transcript failed.";
826
2: "There is nothing on ", (the) x1, ".";
827
3: print "On ", (the) x1;
828
WriteListFrom(child(x1), ENGLISH_BIT+TERSE_BIT+CONCEAL_BIT+ISARE_BIT);
830
4: "You find nothing of interest.";
831
5: "You can't see inside, since ", (the) x1, " ", (isorare) x1, " closed.";
832
6: print_ret (The) x1, " ", (isorare) x1, " empty.";
833
7: print "In ", (the) x1;
834
WriteListFrom(child(x1), ENGLISH_BIT+TERSE_BIT+CONCEAL_BIT+ISARE_BIT);
837
Set: "No, you can't set ", (thatorthose) x1, ".";
838
SetTo: "No, you can't set ", (thatorthose) x1, " to anything.";
840
1: "You aren't holding ", (the) x1, ".";
841
2: print_ret (The) x1, " ", (isorare) x1, " unimpressed.";
843
Sing: "Your singing is abominable.";
844
Sleep: "You aren't feeling especially drowsy.";
845
Smell: "You smell nothing unexpected.";
847
Sorry: "Oh, don't apologize.";
849
Sorry: "Oh, don't apologise.";
851
Squeeze: switch (n) {
852
1: "Keep your hands to yourself.";
853
2: "You achieve nothing by this.";
855
Strong: "Real adventurers do not use such language.";
856
Swim: "There's not enough water to swim in.";
857
Swing: "There's nothing sensible to swing here.";
858
SwitchOff: switch (n) {
859
1: print_ret (ctheyreorthats) x1, " not something you can switch.";
860
2: print_ret (ctheyreorthats) x1, " already off.";
861
3: "You switch ", (the) x1, " off.";
863
SwitchOn: switch (n) {
864
1: print_ret (ctheyreorthats) x1, " not something you can switch.";
865
2: print_ret (ctheyreorthats) x1, " already on.";
866
3: "You switch ", (the) x1, " on.";
870
2: "You are always self-possessed.";
871
3: "I don't suppose ", (the) x1, " would care for that.";
872
4: print "You'd have to get ";
873
if (x1 has supporter) print "off "; else print "out of ";
874
print_ret (the) x1, " first.";
875
5: "You already have ", (thatorthose) x1, ".";
876
6: if (noun has pluralname) print "Those seem "; else print "That seems ";
877
"to belong to ", (the) x1, ".";
878
7: if (noun has pluralname) print "Those seem "; else print "That seems ";
879
"to be a part of ", (the) x1, ".";
880
8: print_ret (Cthatorthose) x1, " ", (isorare) x1,
882
9: print_ret (The) x1, " ", (isorare) x1, "n't open.";
883
10: if (x1 has pluralname) print "They're "; else print "That's ";
885
11: if (x1 has pluralname) print "They're "; else print "That's ";
887
12: "You're carrying too many things already.";
888
13: "(putting ", (the) x1, " into ", (the) SACK_OBJECT, " to make room)";
890
Taste: "You taste nothing unexpected.";
892
1: "You talk to yourself a while.";
893
2: "This provokes no reaction.";
895
Think: "What a good idea.";
896
ThrowAt: switch (n) {
898
2: "You lack the nerve when it comes to the crucial moment.";
902
1: "Keep your hands to yourself!";
903
2: "You feel nothing unexpected.";
904
3: "If you think that'll help.";
908
1: if (x1 has pluralname) print "They don't "; else print "That doesn't ";
909
"seem to be something you can unlock.";
910
2: print_ret (ctheyreorthats) x1, " unlocked at the moment.";
911
3: if (x1 has pluralname) print "Those don't "; else print "That doesn't ";
912
"seem to fit the lock.";
913
4: "You unlock ", (the) x1, ".";
915
VagueGo: "You'll have to say which compass direction to go in.";
917
1: "The game file has verified as intact.";
918
2: "The game file did not verify as intact, and may be corrupt.";
920
Wait: "Time passes.";
921
Wake: "The dreadful truth is, this is not a dream.";
922
WakeOther:"That seems unnecessary.";
924
1: "But you aren't holding ", (thatorthose) x1, ".";
925
2: "You look ridiculous waving ", (the) x1, ".";
927
WaveHands:"You wave, feeling foolish.";
929
1: "You can't wear ", (thatorthose) x1, "!";
930
2: "You're not holding ", (thatorthose) x1, "!";
931
3: "You're already wearing ", (thatorthose) x1, "!";
932
4: "You put on ", (the) x1, ".";
937
! ==============================================================================
939
Constant LIBRARY_ENGLISH; ! for dependency checking.
941
! ==============================================================================