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<h3 style="text-align:center">Colophon</h3>
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<p class="normal"><span class="atleft"><img src="dm4-572_1.jpg" alt=""></span>
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This edition was begun on a beige Acorn Risc PC700 in 1999 and finished
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on a lime green Apple iMac DV in 2001, in the attic of a North Oxford
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town house (just across the road from the one in which Tolkien
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wrote <i>The Lord of the Rings</i>). The text was set in Monotype
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Plantin, a font based on designs by Christophe Plantin of Antwerp
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(1514–89), augmented by Computer Modern Roman typewriter by
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Donald Knuth (1938–). The printer's ornaments are with one
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exception detailed from works of Albrecht Dürer (1471–1528):
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<a href="ch1.html">Chapter I</a>, <i>Melancholia I</i> (engraving,
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1514); <a href="ch2.html">Chapter II</a>, <i>The Wire-Drawing Mill</i>
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(watercolour and gouache on paper, 1489); <a href="ch3.html">Chapter III</a>,
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<i>St Jerome in his Study</i> (engraving, 1514);
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<a href="ch4.html">Chapter IV</a>, <i>Portrait of a Young Venetian Woman</i>
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(oils on wood panel, 1505); <a href="ch5.html">Chapter V</a>,
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<i>Traumgesicht</i> (ink on paper, 1525); <a href="ch6.html">Chapter VI</a>,
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<i>The Large Turf</i> (watercolour and gouache on paper, 1503);
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<a href="ch7.html">Chapter VII</a>, <i>The Knight, Death and the
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Devil</i> (engraving, 1513); <a href="ch8.html">Chapter VIII</a>,
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<i>Wing of a Roller</i> (watercolour and gouache on vellum, 1512).
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The ornament to <a href="s23.html">§23</a> is believed to be
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<i>tzutz</i>, the Mayan verb for completion. Type was set using
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CMacT<sub>E</sub>X3.6, Tom Kiffe's port of Knuth's program (1983),
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employing macros adapted from those used to typeset <i>The
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T<sub>E</sub>Xbook</i> (though sadly not the <tt>\plugh</tt> macro
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in that work's Appendix D). Indices and bibliography were prepared
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automatically by scripts written in MacPerl 5, Matthias Neeracher's port
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of Larry Wall's formatting language.
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Final PDF was distilled using dvipdfm by Mark A. Wicks, and the
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book was printed from PDF by DeHARTs Printing of Silicon Valley.</p>
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<p style="text-align:center;font-style:italic;margin-top:3em">
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facilis descensus Averno<br>
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noctes atque dies patet atri ianua Ditis<br>
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sed revocare gradum superasque evadere ad auras<br>
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hoc opus, hic labor est … latet arbore opaca<br>
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aureus et foliis et lento vimine ramus …</p>
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<a id="ld" name="ld"></a>
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<h3 style="text-align:center">Long Descriptions of Selected Images</h3>
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<p class="aside"><span class="warning">▲</span>
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These long descriptions are not part of the DM4 proper,
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and were added as part of the HTML translation. The text of these descriptions
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is by David Welbourn.</p>
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<a id="ld_map" name="ld_map"></a>
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<h4>Map of ‘Ruins’ (from <a href="s23.html">§23</a>)</h4>
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<div class="bigclump">
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<p class="normal">The map shows the following locations, items, and connections,
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with Great Plaza in the top left corner. For brevity's sake, each connection
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is only described once, in one of the connection's two rooms:</p>
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<li><i>Great Plaza</i> : packing case (newspaper, wet-plate camera), mushroom.
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Has a double line connection, labelled <i>marble steps</i>, to Square Chamber.</li>
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<li><i>Square Chamber</i> : inscriptions, shaft of sunlight.
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Has single line connections east to Wormcast, and south to Stooped Corridor.</li>
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<li><i>Stooped Corridor</i> : pygmy statuette.
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Has single line connection south, labelled <i>locked stone door</i>, to Shrine.</li>
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<li><i>Shrine</i> : painting, slab altar (mask, priest).
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Has double line connection, labelled <i>icicles</i>, to Xibalbá,
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and a single line connection southeast to Antechamber.</li>
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<li><i>Antechamber</i> : iron cage (skeletons).
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Has double line connection, labelled <i>earthen roof</i>, to Burial Shaft.</li>
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<li><i>Burial Shaft</i> : honeycomb.</li>
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<li><i>Wormcast</i> : eggsac (stone key).
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Has long one-way arrow south, labelled <i>burrowing</i>, to Burial Shaft.</li>
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<li><i>Xibalbá</i> : stela.
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Has single line connection north to Upper Canyon, and single line connection south
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<li><i>Upper Canyon</i> : pumice ball.</li>
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<li><i>Lower Canyon</i> : chasm.
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Has single line connection south, labelled <i>standing on ball</i>, to Pumice Ledge.</li>
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<li><i>Pumice Ledge</i> : incised bone.</li>
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<a id="ld_parse" name="ld_parse"></a>
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<h4>Parse tree diagram for the command “conan, put every sword
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into the box” (from <a href="s34.html">§34</a>)</h4>
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+ noun phrase: GNA {0}, definite, quantity 1
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* “conan”
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+ noun phrase: GNA {11}, indefinite, quanity infinite
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* “every”
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* “sword”
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+ ['in'/'inside'/'into']
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+ noun phrase: GNA {8}, definite, quantity 1
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<a id="ld_lattice" name="ld_lattice"></a>
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<h4>Lattice diagram for ‘Ruins’ (from <a href="s49.html">§49</a>)</h4>
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<div class="bigclump">
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<p class="normal">The top of the diagram is labelled “<i>Game begins</i>”.
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This leads directly to the first puzzle, “Hallucinate and enter structure”, which in turn is
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the prerequisite for “Push lamp” (for 5 points), and “Hatch eggsac”. Both lamp and eggsac
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puzzles must be solved before one can “Enter Shrine” (for 10 points).</p>
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<p class="indent">Entering the Shrine is the prerequisite for two new branches of puzzles.
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The first branch begins with “Wear mask”, continues to “Xibalbá” (for
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5 points), and then to “Block chasm” (for 5 points). The second branch begins
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with "Become <i>wayhel</i>”, continues to “Pass Wormcast” (for 5 points),
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and then to “Collapse burial”.</p>
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<p class="indent">The puzzles at the ends of both branches (Block chasm and Collapse burial) are both required
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to solve “Photograph and deposit artifacts". This is the final puzzle that
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must be solved, and so this leads to the bottom of the diagram, which is
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labelled “<i>Game ends</i>”.</p>
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