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<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Chapter�3.�Samba Architecture</title><link rel="stylesheet" href="../samba.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.74.0"><link rel="home" href="index.html" title="SAMBA Developers Guide"><link rel="up" href="pt02.html" title="Part�II.�Samba Basics"><link rel="prev" href="pt02.html" title="Part�II.�Samba Basics"><link rel="next" href="debug.html" title="Chapter�4.�The samba DEBUG system"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter�3.�Samba Architecture</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pt02.html">Prev</a>�</td><th width="60%" align="center">Part�II.�Samba Basics</th><td width="20%" align="right">�<a accesskey="n" href="debug.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="architecture"></a>Chapter�3.�Samba Architecture</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Dan</span> <span class="surname">Shearer</span></h3></div></div><div><p class="pubdate"> November 1997</p></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="architecture.html#id2556692">Introduction</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556735">Multithreading and Samba</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556767">Threading smbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556828">Threading nmbd</a></span></dt><dt><span class="sect1"><a href="architecture.html#id2556873">nbmd Design</a></span></dt></dl></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556692"></a>Introduction</h2></div></div></div><p>
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This document gives a general overview of how Samba works
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internally. The Samba Team has tried to come up with a model which is
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the best possible compromise between elegance, portability, security
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and the constraints imposed by the very messy SMB and CIFS
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It also tries to answer some of the frequently asked questions such as:
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</p><div class="orderedlist"><ol type="1"><li><p>
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Is Samba secure when running on Unix? The xyz platform?
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What about the root priveliges issue?
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</p></li><li><p>Pros and cons of multithreading in various parts of Samba</p></li><li><p>Why not have a separate process for name resolution, WINS, and browsing?</p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556735"></a>Multithreading and Samba</h2></div></div></div><p>
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People sometimes tout threads as a uniformly good thing. They are very
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nice in their place but are quite inappropriate for smbd. nmbd is
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another matter, and multi-threading it would be very nice.
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The short version is that smbd is not multithreaded, and alternative
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servers that take this approach under Unix (such as Syntax, at the
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time of writing) suffer tremendous performance penalties and are less
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robust. nmbd is not threaded either, but this is because it is not
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possible to do it while keeping code consistent and portable across 35
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or more platforms. (This drawback also applies to threading smbd.)
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The longer versions is that there are very good reasons for not making
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smbd multi-threaded. Multi-threading would actually make Samba much
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slower, less scalable, less portable and much less robust. The fact
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that we use a separate process for each connection is one of Samba's
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</p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556767"></a>Threading smbd</h2></div></div></div><p>
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A few problems that would arise from a threaded smbd are:
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</p><div class="orderedlist"><ol type="1"><li><p>
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It's not only to create threads instead of processes, but you
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must care about all variables if they have to be thread specific
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(currently they would be global).
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if one thread dies (eg. a seg fault) then all threads die. We can
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immediately throw robustness out the window.
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many of the system calls we make are blocking. Non-blocking
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equivalents of many calls are either not available or are awkward (and
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slow) to use. So while we block in one thread all clients are
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waiting. Imagine if one share is a slow NFS filesystem and the others
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are fast, we will end up slowing all clients to the speed of NFS.
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you can't run as a different uid in different threads. This means
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we would have to switch uid/gid on _every_ SMB packet. It would be
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the per process file descriptor limit would mean that we could only
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support a limited number of clients.
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we couldn't use the system locking calls as the locking context of
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fcntl() is a process, not a thread.
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</p></li></ol></div></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556828"></a>Threading nmbd</h2></div></div></div><p>
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This would be ideal, but gets sunk by portability requirements.
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Andrew tried to write a test threads library for nmbd that used only
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ansi-C constructs (using setjmp and longjmp). Unfortunately some OSes
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defeat this by restricting longjmp to calling addresses that are
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shallower than the current address on the stack (apparently AIX does
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this). This makes a truly portable threads library impossible. So to
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support all our current platforms we would have to code nmbd both with
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and without threads, and as the real aim of threads is to make the
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code clearer we would not have gained anything. (it is a myth that
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threads make things faster. threading is like recursion, it can make
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things clear but the same thing can always be done faster by some
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Chris tried to spec out a general design that would abstract threading
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vs separate processes (vs other methods?) and make them accessible
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through some general API. This doesn't work because of the data
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sharing requirements of the protocol (packets in the future depending
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on packets now, etc.) At least, the code would work but would be very
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clumsy, and besides the fork() type model would never work on Unix. (Is there an OS that it would work on, for nmbd?)
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A fork() is cheap, but not nearly cheap enough to do on every UDP
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packet that arrives. Having a pool of processes is possible but is
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nasty to program cleanly due to the enormous amount of shared data (in
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complex structures) between the processes. We can't rely on each
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platform having a shared memory system.
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</p></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="id2556873"></a>nbmd Design</h2></div></div></div><p>
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Originally Andrew used recursion to simulate a multi-threaded
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environment, which use the stack enormously and made for really
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confusing debugging sessions. Luke Leighton rewrote it to use a
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queuing system that keeps state information on each packet. The
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first version used a single structure which was used by all the
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pending states. As the initialisation of this structure was
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done by adding arguments, as the functionality developed, it got
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pretty messy. So, it was replaced with a higher-order function
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and a pointer to a user-defined memory block. This suddenly
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made things much simpler: large numbers of functions could be
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made static, and modularised. This is the same principle as used
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in NT's kernel, and achieves the same effect as threads, but in
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Then Jeremy rewrote nmbd. The packet data in nmbd isn't what's on the
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wire. It's a nice format that is very amenable to processing but still
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keeps the idea of a distinct packet. See "struct packet_struct" in
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nameserv.h. It has all the detail but none of the on-the-wire
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mess. This makes it ideal for using in disk or memory-based databases
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for browsing and WINS support.
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