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Windows, tabs, and general widgetry for SWAT.
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Copyright (C) Deryck Hodge 2005
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released under the GNU GPL Version 3 or later
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/* Qooxdoo's browser sniffer doesn't distinguish IE version.
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We'll cover IE 6 for now, but these checks need to be
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revisited for fuller browser coverage. */
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var browser = QxClient().engine;
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// DocX/Y returns the width/height of the page in browser
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if (browser != "mshtml") {
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x = window.innerWidth;
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x = document.documentElement.clientWidth;
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if (browser != "mshtml") {
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y = window.innerHeight;
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y = document.documentElement.clientHeight;
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// If given a number, sizeX/Y returns in pixels a percentage of the browser
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// window. If given a Window object, sizeX/Y returns the size of that object.
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if (typeof(s) == 'number') {
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sX = Math.floor(docX() * s);
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if (typeof(s) == 'number') {
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sY = Math.floor(docY() * s);
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sY = s.getMinHeight();
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var y = Math.floor( (docY() - sizeY(win)) * Math.random() );
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var x = Math.floor( (docX() - sizeX(win)) * Math.random() );
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var blank = new Window("New Menu");
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blank.setVisible(true);
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function Window(h, src, s)
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this.self = new QxWindow(h);
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// Settings for all windows
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this.self.setMinWidth(sizeX(s));
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this.self.setMinHeight(sizeY(s));
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this.self.setTop(getPosX(this.self));
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this.self.setLeft(getPosY(this.self));
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this.self.addEventListener("contextmenu", contextMenu);
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function SmallWindow(h, src)
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this.self = new Window(h, src, .20);
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function StandardWindow(h, src)
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this.self = new Window(h, src, .45);
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function LargeWindow(h, src)
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this.self = new Window(h, src, .70);
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Window.small = SmallWindow;
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Window.standard = StandardWindow;
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Window.large = LargeWindow;