24
27
#include "logic/widelands.h"
28
30
struct AnimationGfx { /// The graphics belonging to an animation.
32
34
const Point get_hotspot() const throw () {return m_hotspot;}
34
36
typedef Frames::size_type Index;
37
39
assert((*m_plrframes)[0]); return m_plrframes[0].size();
42
44
Widelands::Player_Number const player_number,
43
45
const RGBColor & playercolor)