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Copyright (C) 2012 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#include "ardour/playlist.h"
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#include "ardour/region.h"
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#include "ardour/audioplaylist.h"
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#include "ardour/audioregion.h"
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#include "ardour/session.h"
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#include "playlist_read_test.h"
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#include "test_globals.h"
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CPPUNIT_TEST_SUITE_REGISTRATION (PlaylistReadTest);
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using namespace ARDOUR;
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PlaylistReadTest::setUp ()
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AudioRegionTest::setUp ();
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_buf = new Sample[_N];
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_mbuf = new Sample[_N];
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_gbuf = new float[_N];
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//_session->config.set_auto_xfade (false);
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for (int i = 0; i < _N; ++i) {
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PlaylistReadTest::tearDown ()
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AudioRegionTest::tearDown ();
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PlaylistReadTest::singleReadTest ()
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/* Single-region read with fades */
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_audio_playlist->add_region (_ar[0], 0);
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_ar[0]->set_default_fade_in ();
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_ar[0]->set_default_fade_out ();
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
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_ar[0]->set_length (1024);
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 256, 0);
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for (int i = 0; i < 64; ++i) {
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/* Note: this specific float casting is necessary so that the rounding
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is done here the same as it is done in AudioPlaylist.
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / 63.0)), _buf[i], 1e-16);
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for (int i = 64; i < 256; ++i) {
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CPPUNIT_ASSERT_EQUAL (i, int (_buf[i]));
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PlaylistReadTest::overlappingReadTest ()
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/* Overlapping read; _ar[0] and _ar[1] are both 1024 frames long, _ar[0] starts at 0,
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_ar[1] starts at 128. We test a read from 0 to 256, which should consist
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of the start of _ar[0], with its fade in, followed by _ar[1]'s fade in (mixed with _ar[0]
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faded out with the inverse gain), and some more of _ar[1].
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_audio_playlist->add_region (_ar[0], 0);
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_ar[0]->set_default_fade_in ();
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_ar[0]->set_default_fade_out ();
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
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_ar[0]->set_length (1024);
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/* Note: these are ordinary fades, not xfades */
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CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_in_is_xfade());
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CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_out_is_xfade());
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_audio_playlist->add_region (_ar[1], 128);
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_ar[1]->set_default_fade_in ();
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_ar[1]->set_default_fade_out ();
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/* Note: these are ordinary fades, not xfades */
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CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_in_is_xfade());
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CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_out_is_xfade());
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_out->back()->when);
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_ar[1]->set_length (1024);
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 256, 0);
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/* _ar[0]'s fade in */
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for (int i = 0; i < 64; ++i) {
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/* Note: this specific float casting is necessary so that the rounding
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is done here the same as it is done in AudioPlaylist; the gain factor
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must be computed using double precision, with the result then cast
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / (double) 63)), _buf[i], 1e-16);
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for (int i = 64; i < 128; ++i) {
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CPPUNIT_ASSERT_EQUAL (i, int (_buf[i]));
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/* _ar[1]'s fade in with faded-out _ar[0] */
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for (int i = 0; i < 64; ++i) {
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/* Similar carry-on to above with float rounding */
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float const from_ar0 = (128 + i) * float (1 - (i / (double) 63));
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float const from_ar1 = i * float (i / (double) 63);
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CPPUNIT_ASSERT_DOUBLES_EQUAL (from_ar0 + from_ar1, _buf[i + 128], 1e-16);
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PlaylistReadTest::transparentReadTest ()
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_audio_playlist->add_region (_ar[0], 0);
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_ar[0]->set_default_fade_in ();
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_ar[0]->set_default_fade_out ();
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
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_ar[0]->set_length (1024);
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_audio_playlist->add_region (_ar[1], 0);
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_ar[1]->set_default_fade_in ();
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_ar[1]->set_default_fade_out ();
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[1]->_fade_out->back()->when);
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_ar[1]->set_length (1024);
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_ar[1]->set_opaque (false);
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
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/* _ar[0] and _ar[1] fade-ins; _ar[1] is on top, but it is transparent, so
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its fade in will not affect _ar[0]; _ar[0] will just fade in by itself,
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and the two will be mixed.
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for (int i = 0; i < 64; ++i) {
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float const fade = i / (double) 63;
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float const ar0 = i * fade;
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float const ar1 = i * fade;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
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/* _ar[0] and _ar[1] bodies, mixed */
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for (int i = 64; i < (1024 - 64); ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * 2), _buf[i], 1e-16);
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/* _ar[0] and _ar[1] fade-outs, mixed */
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for (int i = (1024 - 64); i < 1024; ++i) {
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/* Ardour fades out from 1 to VERY_SMALL_SIGNAL, which is 0.0000001,
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so this fade out expression is a little long-winded.
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float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001;
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float const ar0 = i * fade;
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float const ar1 = i * fade;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (ar0 + ar1, _buf[i], 1e-16);
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/* A few tests just to check that nothing nasty is happening with
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memory corruption, really (for running with valgrind).
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PlaylistReadTest::miscReadTest ()
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_audio_playlist->add_region (_ar[0], 0);
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_ar[0]->set_default_fade_in ();
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_ar[0]->set_default_fade_out ();
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_in->back()->when);
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CPPUNIT_ASSERT_EQUAL (double (64), _ar[0]->_fade_out->back()->when);
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_ar[0]->set_length (128);
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/* Read for just longer than the region */
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 129, 0);
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/* Read for much longer than the region */
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
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/* Read one sample */
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_audio_playlist->read (_buf, _mbuf, _gbuf, 53, 54, 0);
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PlaylistReadTest::check_staircase (Sample* b, int offset, int N)
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for (int i = 0; i < N; ++i) {
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int const j = i + offset;
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CPPUNIT_ASSERT_EQUAL (j, int (b[i]));
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/* Check the case where we have
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* |----------- Region A (transparent) ------------------|
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* |---- Region B (opaque) --|
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* The result should be a mix of the two during region B's time.
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PlaylistReadTest::enclosedTransparentReadTest ()
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_audio_playlist->add_region (_ar[0], 256);
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/* These calls will result in a 64-sample fade */
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_ar[0]->set_fade_in_length (0);
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_ar[0]->set_fade_out_length (0);
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_ar[0]->set_length (256);
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_audio_playlist->add_region (_ar[1], 0);
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/* These calls will result in a 64-sample fade */
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_ar[1]->set_fade_in_length (0);
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_ar[1]->set_fade_out_length (0);
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_ar[1]->set_length (1024);
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_ar[1]->set_opaque (false);
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_audio_playlist->read (_buf, _mbuf, _gbuf, 0, 1024, 0);
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/* First 64 samples should just be _ar[1], faded in */
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for (int i = 0; i < 64; ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (float (i * float (i / 63.0)), _buf[i], 1e-16);
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/* Then some of _ar[1] with no fade */
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for (int i = 64; i < 256; ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i, _buf[i], 1e-16);
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/* Then _ar[1] + _ar[0] (faded in) for 64 samples */
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for (int i = 256; i < (256 + 64); ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i + float ((i - 256) * float ((i - 256) / 63.0)), _buf[i], 1e-16);
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/* Then _ar[1] + _ar[0] for 128 samples */
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for (int i = (256 + 64); i < (256 + 64 + 128); ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i + i - (256 + 64) + 64, _buf[i], 1e-16);
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/* Then _ar[1] + _ar[0] (faded out) for 64 samples */
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for (int i = (256 + 64 + 128); i < 512; ++i) {
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float const ar0_without_fade = i - 256;
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/* See above regarding VERY_SMALL_SIGNAL SNAFU */
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float const fade = (((double) 1 - 0.0000001) / 63) * (511 - i) + 0.0000001;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i + float (ar0_without_fade * fade), _buf[i], 1e-16);
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/* Then just _ar[1] for a while */
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for (int i = 512; i < (1024 - 64); ++i) {
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i, _buf[i], 1e-16);
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/* And finally _ar[1]'s fade out */
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for (int i = (1024 - 64); i < 1024; ++i) {
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/* See above regarding VERY_SMALL_SIGNAL SNAFU */
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float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001;
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CPPUNIT_ASSERT_DOUBLES_EQUAL (i * fade, _buf[i], 1e-16);