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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context.
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#ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
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#define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
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#define ANGLE_GL_3_1_CONTEXT_API \
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void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
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GLsizei *length, GLchar *uniformName); \
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void primitiveRestartIndex(GLuint index);
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#endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_