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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// entry_points_gl_1_3_autogen.h:
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// Defines the GL 1.3 entry points.
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#ifndef LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
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#define LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
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ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
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ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture);
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ANGLE_EXPORT void GL_APIENTRY CompressedTexImage1D(GLenum target,
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GLenum internalformat,
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ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target,
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GLenum internalformat,
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ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
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GLenum internalformat,
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ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage1D(GLenum target,
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ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
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ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
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ANGLE_EXPORT void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img);
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ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m);
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ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m);
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ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m);
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ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v);
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ANGLE_EXPORT void GL_APIENTRY
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MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v);
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ANGLE_EXPORT void GL_APIENTRY
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MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v);
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ANGLE_EXPORT void GL_APIENTRY
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MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
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ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
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ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
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#endif // LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_