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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// validationGL11_autogen.h:
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// Validation functions for the OpenGL 1.1 entry points.
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#ifndef LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
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#define LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
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#include "common/PackedEnums.h"
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bool ValidateAreTexturesResident(Context *context,
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const GLuint *textures,
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GLboolean *residences);
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bool ValidateArrayElement(Context *context, GLint i);
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bool ValidateCopyTexImage1D(Context *context,
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GLenum internalformat,
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bool ValidateCopyTexSubImage1D(Context *context,
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bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer);
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bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
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bool ValidateIndexub(Context *context, GLubyte c);
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bool ValidateIndexubv(Context *context, const GLubyte *c);
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bool ValidateInterleavedArrays(Context *context,
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bool ValidatePopClientAttrib(Context *context);
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bool ValidatePrioritizeTextures(Context *context,
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const GLuint *textures,
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const GLfloat *priorities);
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bool ValidatePushClientAttrib(Context *context, GLbitfield mask);
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bool ValidateTexSubImage1D(Context *context,
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#endif // LIBANGLE_VALIDATION_GL11_AUTOGEN_H_