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  • Committer: mmach
  • Date: 2023-06-16 17:21:37 UTC
  • Revision ID: netbit73@gmail.com-20230616172137-2rqx6yr96ga9g3kp
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// GENERATED FILE - DO NOT EDIT.
 
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// Generated by generate_entry_points.py using data from gl.xml.
 
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//
 
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
 
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// Use of this source code is governed by a BSD-style license that can be
 
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// found in the LICENSE file.
 
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//
 
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// Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context.
 
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#ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
 
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#define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
 
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#define ANGLE_GL_4_6_CONTEXT_API                                                                   \
 
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    void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount,       \
 
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                                      GLsizei maxdrawcount, GLsizei stride);                       \
 
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    void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect,            \
 
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                                        GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \
 
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    void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);                         \
 
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    void specializeShader(GLuint shader, const GLchar *pEntryPoint,                                \
 
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                          GLuint numSpecializationConstants, const GLuint *pConstantIndex,         \
 
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                          const GLuint *pConstantValue);
 
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#endif  // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_