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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context.
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#ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
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#define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
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#define ANGLE_GL_4_6_CONTEXT_API \
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void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, \
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GLsizei maxdrawcount, GLsizei stride); \
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void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, \
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GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \
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void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); \
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void specializeShader(GLuint shader, const GLchar *pEntryPoint, \
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GLuint numSpecializationConstants, const GLuint *pConstantIndex, \
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const GLuint *pConstantValue);
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#endif // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_