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* Copyright (C) 2019 Apple Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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#include "ContextDestructionObserver.h"
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#include "GPUObjectBase.h"
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#include "WebGPUShaderModule.h"
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#include <wtf/Forward.h>
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class ScriptExecutionContext;
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class WebGPUPipeline : public GPUObjectBase, public ContextDestructionObserver {
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virtual ~WebGPUPipeline();
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static HashMap<WebGPUPipeline*, WebGPUDevice*>& instances(const LockHolder&);
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static Lock& instancesMutex();
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virtual bool isRenderPipeline() const { return false; }
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virtual bool isComputePipeline() const { return false; }
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virtual bool isValid() const = 0;
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RefPtr<WebGPUShaderModule> module;
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virtual bool cloneShaderModules(const WebGPUDevice&) = 0;
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virtual bool recompile(const WebGPUDevice&) = 0;
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void contextDestroyed() final;
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WebGPUPipeline(WebGPUDevice&, GPUErrorScopes&);
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} // namespace WebCore
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#define SPECIALIZE_TYPE_TRAITS_WEBGPUPIPELINE(ToValueTypeName, predicate) \
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SPECIALIZE_TYPE_TRAITS_BEGIN(ToValueTypeName) \
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static bool isType(const WebCore::WebGPUPipeline& pipeline) { return pipeline.predicate; } \
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SPECIALIZE_TYPE_TRAITS_END()
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#endif // ENABLE(WEBGPU)