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  • Committer: mmach
  • Date: 2023-06-16 17:21:37 UTC
  • Revision ID: netbit73@gmail.com-20230616172137-2rqx6yr96ga9g3kp
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// GENERATED FILE - DO NOT EDIT.
 
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// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
 
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//
 
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
 
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// Use of this source code is governed by a BSD-style license that can be
 
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// found in the LICENSE file.
 
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//
 
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// validationGL31_autogen.h:
 
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//   Validation functions for the OpenGL 3.1 entry points.
 
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#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
 
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#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
 
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#include "common/PackedEnums.h"
 
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namespace gl
 
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{
 
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class Context;
 
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bool ValidateGetActiveUniformName(Context *context,
 
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                                  ShaderProgramID programPacked,
 
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                                  GLuint uniformIndex,
 
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                                  GLsizei bufSize,
 
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                                  GLsizei *length,
 
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                                  GLchar *uniformName);
 
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bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
 
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}  // namespace gl
 
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#endif  // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_