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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// validationGL31_autogen.h:
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// Validation functions for the OpenGL 3.1 entry points.
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#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
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#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
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#include "common/PackedEnums.h"
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bool ValidateGetActiveUniformName(Context *context,
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ShaderProgramID programPacked,
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bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
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#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_